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Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2746276" data-attributes="member: 14140"><p>Well as i have described, over 90% of my campaign design is done after i get the characters and is tied into their characters backgrounds. I am really telling "their story" not "the story of group number 12". the possibility of just "rolling up new guys and keeping at it" doesn't exist for the games I run and prefer. Like i said, when i play, i want to know my character is important to the going's on, not that "if you fall, we just roll up another and move on".</p><p></p><p>running, or GMing for, interchangeable/disposable PCs is not something I want to do.</p><p></p><p>So, given the player spend a lot of time and effort bringing their characters and their stories to life, and so have I, having that just stop before we get to conclude those stories is rather unsatisfying. Imagine stopping star wars before you find out if luke turns vader to the good side and if han gets released from the carbonite? imagine if star wars ended at Empire's end. Would that have been as satisfying as seeing all three movies? </p><p></p><p>Most of the people i game with like to watch the whole movie, read the whole book not get about 2/3s thru and have it stop there.</p><p></p><p>In my last DND campaign:</p><p>The barbarian princess-in-exile got to return to her kingdom, kill the doppelganger usurpers, set her brother back up on the throne.</p><p>The druid got to find his lost brother, rescue his insane mother from the tharizdun cult, and pull his family back together.</p><p>the dwarf got to get revenge on the scum who betrayed the dwarf and left him as incubator for larvae abominations, hunt down and kill the treacherous scum who let drow in to ransack his homeland, and even had the opportunity to go back and save his wife from said drow.</p><p></p><p>thats just three. all of these plots spawned from their character bios and were played out during the game and once all was done, sure, they were setup for "more adventure" but their main personal stories were resolved, and they could all move on. </p><p></p><p>Stop the barbarian princess before she gets to the doppelganger or before she restores her kingdom and its like not quite done bread, or unset jello its edible, just not as enjoyable.</p><p></p><p>of course i imagine some people like runny jello.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2746276, member: 14140"] Well as i have described, over 90% of my campaign design is done after i get the characters and is tied into their characters backgrounds. I am really telling "their story" not "the story of group number 12". the possibility of just "rolling up new guys and keeping at it" doesn't exist for the games I run and prefer. Like i said, when i play, i want to know my character is important to the going's on, not that "if you fall, we just roll up another and move on". running, or GMing for, interchangeable/disposable PCs is not something I want to do. So, given the player spend a lot of time and effort bringing their characters and their stories to life, and so have I, having that just stop before we get to conclude those stories is rather unsatisfying. Imagine stopping star wars before you find out if luke turns vader to the good side and if han gets released from the carbonite? imagine if star wars ended at Empire's end. Would that have been as satisfying as seeing all three movies? Most of the people i game with like to watch the whole movie, read the whole book not get about 2/3s thru and have it stop there. In my last DND campaign: The barbarian princess-in-exile got to return to her kingdom, kill the doppelganger usurpers, set her brother back up on the throne. The druid got to find his lost brother, rescue his insane mother from the tharizdun cult, and pull his family back together. the dwarf got to get revenge on the scum who betrayed the dwarf and left him as incubator for larvae abominations, hunt down and kill the treacherous scum who let drow in to ransack his homeland, and even had the opportunity to go back and save his wife from said drow. thats just three. all of these plots spawned from their character bios and were played out during the game and once all was done, sure, they were setup for "more adventure" but their main personal stories were resolved, and they could all move on. Stop the barbarian princess before she gets to the doppelganger or before she restores her kingdom and its like not quite done bread, or unset jello its edible, just not as enjoyable. of course i imagine some people like runny jello. [/QUOTE]
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