Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 2746317" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>not as i recall. remember, we keep saying, the need to fudge is RARE. I do not think i had to fudge in any of those critical scenes. </p><p></p><p>Ok, enough already.</p><p></p><p>one last time. you keep ignoring this but...</p><p></p><p>there is a huge gaping maw of a chams of difference between fudging away an improbable lethal result and deciding to toss out all die results ans just narrating the scene. Those 99% other results which come from the dice are just fine and add all the things we want dice to add.</p><p></p><p>Honestly, is the only reason you roll dice to get the once--in-a-blue-moon whacko pc kill? </p><p>Do you view the typical die results like "a hit for damage", "a miss", "saved for half", "failed save and take full" etc as a wate of your time and not worth even rolling?</p><p>if you ran an entire campaign in which you never had a fluke critical kill a PC in a non-heroic or unsatisfying way, would you feel the campaign was waste time or that you got nothing of benefit from the dice rolling?</p><p></p><p>If the answer to those is "no" and you are willing to admit there is value in those other 99% results then can you please, for ad infinitum's sake, stop with the jump from "fudge the rare result" to "might as well not roll and just narrate the whole thing"</p><p></p><p>cuz i am getting tired of having to answer that same point again and again.</p><p></p><p>the 100th time you try and tell me that trimming off the extreme rare case is the same as "might as well just narrate" it wont be any more convincing than the first time.</p><p></p><p></p><p></p><p></p><p>see above.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2746317, member: 14140"] [/QUOTE] not as i recall. remember, we keep saying, the need to fudge is RARE. I do not think i had to fudge in any of those critical scenes. Ok, enough already. one last time. you keep ignoring this but... there is a huge gaping maw of a chams of difference between fudging away an improbable lethal result and deciding to toss out all die results ans just narrating the scene. Those 99% other results which come from the dice are just fine and add all the things we want dice to add. Honestly, is the only reason you roll dice to get the once--in-a-blue-moon whacko pc kill? Do you view the typical die results like "a hit for damage", "a miss", "saved for half", "failed save and take full" etc as a wate of your time and not worth even rolling? if you ran an entire campaign in which you never had a fluke critical kill a PC in a non-heroic or unsatisfying way, would you feel the campaign was waste time or that you got nothing of benefit from the dice rolling? If the answer to those is "no" and you are willing to admit there is value in those other 99% results then can you please, for ad infinitum's sake, stop with the jump from "fudge the rare result" to "might as well not roll and just narrate the whole thing" cuz i am getting tired of having to answer that same point again and again. the 100th time you try and tell me that trimming off the extreme rare case is the same as "might as well just narrate" it wont be any more convincing than the first time. see above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
Top