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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2746488" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>because we enjoy it. because enjoying every little piece of it "as written in the book" isn't necessary to enjoy DnD.</p><p></p><p>don't worry tho, plenty of people ask the same sorts of questions of house rulers. "Why if you feel you gotta change the rules don't you just go play some other game."</p><p></p><p>the classes aren't about randomness. The massive spell lists aren't about randomness. The settings of greyhawk and forgotten realms aren't about randomness. Most of the rules AREN'T about randomness.</p><p></p><p>you really must try and realize "having a random element" and "being about randomness" aren't the same thing.</p><p></p><p></p><p>see, i don't separate the game from the story and all that event parsing. it improves the event. it makes the enjoyment more for those involved. I don't need to subdivide it any further than that.</p><p></p><p>and, once more we see, a failure to see the difference between accepting 99% of the dice (tossing maybe 1%) and having none of them and just writing a book.</p><p></p><p>that really sounds like fun to you? OK. Maybe so. But, you know, other might find it not so fun. That doesn't make them bad people. That doesn't make them dirty stinkin' little cheaters. </p><p></p><p>really!</p><p></p><p>i have had games where survival was the point, but i have also had games where other things were the point, like say restoring family position or even getting revenge. I tend to prefer games where different things than survival is at stake. YMMV of course.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2746488, member: 14140"] [/QUOTE] because we enjoy it. because enjoying every little piece of it "as written in the book" isn't necessary to enjoy DnD. don't worry tho, plenty of people ask the same sorts of questions of house rulers. "Why if you feel you gotta change the rules don't you just go play some other game." the classes aren't about randomness. The massive spell lists aren't about randomness. The settings of greyhawk and forgotten realms aren't about randomness. Most of the rules AREN'T about randomness. you really must try and realize "having a random element" and "being about randomness" aren't the same thing. see, i don't separate the game from the story and all that event parsing. it improves the event. it makes the enjoyment more for those involved. I don't need to subdivide it any further than that. and, once more we see, a failure to see the difference between accepting 99% of the dice (tossing maybe 1%) and having none of them and just writing a book. that really sounds like fun to you? OK. Maybe so. But, you know, other might find it not so fun. That doesn't make them bad people. That doesn't make them dirty stinkin' little cheaters. really! i have had games where survival was the point, but i have also had games where other things were the point, like say restoring family position or even getting revenge. I tend to prefer games where different things than survival is at stake. YMMV of course. [/QUOTE]
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