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Balancing "RP" and "G"
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<blockquote data-quote="Barak" data-source="post: 2746743" data-attributes="member: 3028"><p>You, but more especially..</p><p></p><p></p><p></p><p>You missed my point totally. First, yes, there's lots of background stuff (commonly referred to as "Fluff") in the rulebooks. And -yes- that stuff is very important to the enjoyment of the game. Else I'd play Yahtzee, you know? But what I actually -said- is that every rule is, in a way, about randomness. </p><p></p><p>swrushing mentioned the classes. Ok, there's the names of the classes, and the flavor that go with them. That's.. Not about randomness. But that's not rules either. BAB, skill points, Hit Points, Saving throws.. That's the rule part of the class (as well as all the various special abilities, of course). And all those are about randomness. Why does the fighter have a better BAB than the cleric? Because he should hit more often. The BAB is a modifier applied to a dice-roll. Take away the dice-roll, or "fudge" it, and there's no reason to have a BAB at all, much less varying ones!</p><p></p><p>As for spells.. Most of them have some randomness. Every one that involves a saving throw includes a random element. As do every single one that deals die of damage. Matter of fact, most "fudgers" have said they don't -like- spells that have the least randomness in them! (those would be the save or die spells. Heck, Power Word: Kill has the least randomness of any "attack" spell. Not even a saving throw, you just look at HPs. You guys should be -all over that-! Oh wait, without dice rolling, can't have fudging, eh?)</p><p></p><p>Look, obviously, if you guys are having fun, and your players are having fun, obviously you're doing things right for you and your friends. That's all good. But I won't be playing with you, you won't be playing with me, and we'll all be the better for it.</p><p></p><p>Oh, and as for</p><p></p><p></p><p></p><p>It's actually 50-50. Role-playing is an hyphenated word, not two words. And that's the way I like my games, 50-50, not 66-33. And note that only -my- version comes to 100%, that should tell you something! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>PS. Yes, that last sentence was a joke.</p></blockquote><p></p>
[QUOTE="Barak, post: 2746743, member: 3028"] You, but more especially.. You missed my point totally. First, yes, there's lots of background stuff (commonly referred to as "Fluff") in the rulebooks. And -yes- that stuff is very important to the enjoyment of the game. Else I'd play Yahtzee, you know? But what I actually -said- is that every rule is, in a way, about randomness. swrushing mentioned the classes. Ok, there's the names of the classes, and the flavor that go with them. That's.. Not about randomness. But that's not rules either. BAB, skill points, Hit Points, Saving throws.. That's the rule part of the class (as well as all the various special abilities, of course). And all those are about randomness. Why does the fighter have a better BAB than the cleric? Because he should hit more often. The BAB is a modifier applied to a dice-roll. Take away the dice-roll, or "fudge" it, and there's no reason to have a BAB at all, much less varying ones! As for spells.. Most of them have some randomness. Every one that involves a saving throw includes a random element. As do every single one that deals die of damage. Matter of fact, most "fudgers" have said they don't -like- spells that have the least randomness in them! (those would be the save or die spells. Heck, Power Word: Kill has the least randomness of any "attack" spell. Not even a saving throw, you just look at HPs. You guys should be -all over that-! Oh wait, without dice rolling, can't have fudging, eh?) Look, obviously, if you guys are having fun, and your players are having fun, obviously you're doing things right for you and your friends. That's all good. But I won't be playing with you, you won't be playing with me, and we'll all be the better for it. Oh, and as for It's actually 50-50. Role-playing is an hyphenated word, not two words. And that's the way I like my games, 50-50, not 66-33. And note that only -my- version comes to 100%, that should tell you something! ;) PS. Yes, that last sentence was a joke. [/QUOTE]
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