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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="DonTadow" data-source="post: 2747044" data-attributes="member: 22622"><p>Again, I think the problem is that there is no specified encounter that dictates a good time to fudge. The fact that this keeps getting brought up is more proof that there are some DM's whom don't understand that art and can't figure out its purpose. Its to enchance gameplay. Not move along a story, not save a pc, not kill a terribly dangerious badguy. It's to enhance your players experience. It's that "luck" factor (whether bad or good) that the dice can't mimic. If anyone's ever done a diceless campaign its a great way to hone the art. </p><p></p><p>It's a house rule some inact and some don't. The house rule, the dm can and will very sparingly fudge roles to enhance game play . There's nothing in the dmg that gives a time when a circumstance bonus can be applied. Again, in an evolving battlefield circmustances always arise and some come out of no where . </p><p></p><p>Now it seems we're trying to dictate what is and what isn't a house rule, which is just a silly argument. Some house rules are static --- must train to level, some house rules are dynamic--- pcs can use action cards to provide an action their characters would not normally do. </p><p></p><p>Whenever you devulge from the original rules you're techincally cheating from those rules. I know it makes some feel good when they can all others cheaters and approve their own rule "bends" but in reality its all the same.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2747044, member: 22622"] Again, I think the problem is that there is no specified encounter that dictates a good time to fudge. The fact that this keeps getting brought up is more proof that there are some DM's whom don't understand that art and can't figure out its purpose. Its to enchance gameplay. Not move along a story, not save a pc, not kill a terribly dangerious badguy. It's to enhance your players experience. It's that "luck" factor (whether bad or good) that the dice can't mimic. If anyone's ever done a diceless campaign its a great way to hone the art. It's a house rule some inact and some don't. The house rule, the dm can and will very sparingly fudge roles to enhance game play . There's nothing in the dmg that gives a time when a circumstance bonus can be applied. Again, in an evolving battlefield circmustances always arise and some come out of no where . Now it seems we're trying to dictate what is and what isn't a house rule, which is just a silly argument. Some house rules are static --- must train to level, some house rules are dynamic--- pcs can use action cards to provide an action their characters would not normally do. Whenever you devulge from the original rules you're techincally cheating from those rules. I know it makes some feel good when they can all others cheaters and approve their own rule "bends" but in reality its all the same. [/QUOTE]
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