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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2747301" data-attributes="member: 14140"><p>First, they tend to not play as major a role in my games, appearing more rarely than "adversaries" with more options available to them. I prefer "adversaries" to "monsters" tho i use monsters as filler, now and again.</p><p></p><p>Second, when they do occur, such an issue is the major issue and i find the party tends to react accordingly, moving to cover fallen or helpless friends. A cute one was when the party gnome used a wand of gaseous form to turn the paralyzed barbarian misty, so the ghoul couldn't hurt her.</p><p></p><p>Now, turn to stone, that isn't so bad. it doesn't kill you, just take you out of commission until you can be fixed. usually by the time a party starts encountering such adversaries, they have a reasonable chance of getting the counter, even if it means hauling a statue back to civilization.</p><p></p><p>during the campaign, i had one of the "semi-finales" involve a battle against a beholder and minions. In the room around the corner was the "trophy room", where the pcs found dozens of petrified heroes, most seriously wounded. The beholder liked to keep his "trophies" you see. </p><p></p><p>My plan was *if* it did turn out badly and it became a tpk, to have the heroes that weren't "just dead" wake up some great time later, i think i was going for two centuries, having just been rescued by some other group, who had found the "trophy room" who would then start talking about a legend of "saviors from the past" and so on.</p><p></p><p>As it was the PCs won and they were the ones reviving old heroes long petrified.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2747301, member: 14140"] First, they tend to not play as major a role in my games, appearing more rarely than "adversaries" with more options available to them. I prefer "adversaries" to "monsters" tho i use monsters as filler, now and again. Second, when they do occur, such an issue is the major issue and i find the party tends to react accordingly, moving to cover fallen or helpless friends. A cute one was when the party gnome used a wand of gaseous form to turn the paralyzed barbarian misty, so the ghoul couldn't hurt her. Now, turn to stone, that isn't so bad. it doesn't kill you, just take you out of commission until you can be fixed. usually by the time a party starts encountering such adversaries, they have a reasonable chance of getting the counter, even if it means hauling a statue back to civilization. during the campaign, i had one of the "semi-finales" involve a battle against a beholder and minions. In the room around the corner was the "trophy room", where the pcs found dozens of petrified heroes, most seriously wounded. The beholder liked to keep his "trophies" you see. My plan was *if* it did turn out badly and it became a tpk, to have the heroes that weren't "just dead" wake up some great time later, i think i was going for two centuries, having just been rescued by some other group, who had found the "trophy room" who would then start talking about a legend of "saviors from the past" and so on. As it was the PCs won and they were the ones reviving old heroes long petrified. [/QUOTE]
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