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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="Digital M@" data-source="post: 2747574" data-attributes="member: 13987"><p>Story telling is part of the game, that is why you role play. Sometimes it is a result of poor planning on a DM, I know it has been for me, but should I punish players for a mathmatical oversite on my part? Should I let a campaign end because I threw together a fight that when it is released is unwinnable for the PCs? Is a DM changing the campign or conflict right before the PCs enter it because of what happened earlier in the night cheating the PCs of the original encounter? It is really no different.</p><p></p><p>What is your infatuation with dice? Have you tested all of your dice to make sure they are correctly balanced and will land on every number equally? If not, then you have messed up with chance element which is so key for you. I just don't get why it matters. DMs make dozens of decisions on the fly every session and they all impact your success in one way or another, this is really no different. DMs can set low DCs to ensure success or incredably high ones to ensure failure, but they still make you roll, just because some players love to roll dice and a straight forward answer is not good enough for them. </p><p></p><p>I can say I fudge a die or result 1 every other session, that is eight hours of game play. I can't see how that one roll ruins all eight hours we played and all of the future hours as well. I know for a fact that it does not because my players know I do it and they all seem to have fun. Remember, it is a social game, not a mathmatical test of wits.</p></blockquote><p></p>
[QUOTE="Digital M@, post: 2747574, member: 13987"] Story telling is part of the game, that is why you role play. Sometimes it is a result of poor planning on a DM, I know it has been for me, but should I punish players for a mathmatical oversite on my part? Should I let a campaign end because I threw together a fight that when it is released is unwinnable for the PCs? Is a DM changing the campign or conflict right before the PCs enter it because of what happened earlier in the night cheating the PCs of the original encounter? It is really no different. What is your infatuation with dice? Have you tested all of your dice to make sure they are correctly balanced and will land on every number equally? If not, then you have messed up with chance element which is so key for you. I just don't get why it matters. DMs make dozens of decisions on the fly every session and they all impact your success in one way or another, this is really no different. DMs can set low DCs to ensure success or incredably high ones to ensure failure, but they still make you roll, just because some players love to roll dice and a straight forward answer is not good enough for them. I can say I fudge a die or result 1 every other session, that is eight hours of game play. I can't see how that one roll ruins all eight hours we played and all of the future hours as well. I know for a fact that it does not because my players know I do it and they all seem to have fun. Remember, it is a social game, not a mathmatical test of wits. [/QUOTE]
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