Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2747818" data-attributes="member: 18280"><p>PC "action cards" are written and printed prior to the game, known about by the players and DM, and in all ways handled above board. Each PC may gain a different "ability" during a given session, but the possibilities are static, not dynamic, in that they are part of a house rule set that exists prior to play. If, for example, a player gains the ability to force a re-roll, that is known ahead of time, and it is known by everyone at the table when that abiltiy is used.</p><p></p><p>"House rules" are not cheating because they are rules changes, known to all ahead of time, no matter how extensive or small they may be. The closest online definition I could find was from Wikpedia:</p><p></p><p style="margin-left: 20px">House rules is a phrase referring to a unique set of rules applying only in a certain location or organization; may also be called "rules of the house." Bars and pubs, for example, frequently have house rules posted. For example, it is a house rule in United States Air Force officers' clubs that if an officer enters the club wearing headgear and is officially noticed (i.e., the bell near the bar is rung), the entering officer must buy a round of drinks for the bar.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A common use of the term is in the Dungeons & Dragons fantasy role-playing game (or other role-playing games) to signify a deviation of game play from the official rules. The usage of house rules has actually been encouraged in official game materials as a way to personalize the game.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">House rules can range from the tiniest of changes or additions to substantial deviations that alter the entire game play; it's really up to the imagination of the players. It is interesting to note that most groups do not stick in 100% to the official rules.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Most house rules are made up by the members of a particular group of players, and are never published; nevertheless countless of them have been posted on the web or published via other channels. In fact, any rule book which is not a part of the core rule books, even if it's from the original publishers of the game, is a form of house rules.</p><p></p><p>Another definition is "House Rules- Rules, especially betting, agreed upon by the players."</p><p></p><p>What you will notice is that there are two portions to the term, House and Rules. House defines where the Rules apply. Within a D&D context, your House could be your gaming group ("We all agree no sorcerers no matter who runs the game") or your own campaign ("In my world, there are no sorcerers"), for example. </p><p></p><p>The second part, Rules, means exactly that: "Established standards, guides, or regulations set up by authority." That authority can be WotC, the DM, the gaming group as a whole. It doesn't matter. What matters, strongly, is that word "established". I.e., it is not rules if you are making it up on the fly.</p><p></p><p>The result of a die roll is not rules. "If the result equals or exceeds the target number, your character succeeds. If the result is lower than the target number, you fail." is rules. If you establish that you are changing that rule, so that you now have an agreed-upon new house rule, you are not cheating by any reasonable standard. Which means that those of you who are upfront to your players and tell them that you are going to fudge some rolls are not cheating. "The DM reserves the right to change your roll or the target number after the fact" is a valid house rule.</p><p></p><p>Again, though, would you accept "The players reserve the right to change your roll or the target number after the fact" as a valid house rule? Or, going back to those of you willing to answer the question, I noted statements along the line of "I have allowed players to fudge rolls on occasion." However, no one said "I let players determine when they should fudge rolls." Again, a telling point. Why not?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2747818, member: 18280"] PC "action cards" are written and printed prior to the game, known about by the players and DM, and in all ways handled above board. Each PC may gain a different "ability" during a given session, but the possibilities are static, not dynamic, in that they are part of a house rule set that exists prior to play. If, for example, a player gains the ability to force a re-roll, that is known ahead of time, and it is known by everyone at the table when that abiltiy is used. "House rules" are not cheating because they are rules changes, known to all ahead of time, no matter how extensive or small they may be. The closest online definition I could find was from Wikpedia: [INDENT]House rules is a phrase referring to a unique set of rules applying only in a certain location or organization; may also be called "rules of the house." Bars and pubs, for example, frequently have house rules posted. For example, it is a house rule in United States Air Force officers' clubs that if an officer enters the club wearing headgear and is officially noticed (i.e., the bell near the bar is rung), the entering officer must buy a round of drinks for the bar. A common use of the term is in the Dungeons & Dragons fantasy role-playing game (or other role-playing games) to signify a deviation of game play from the official rules. The usage of house rules has actually been encouraged in official game materials as a way to personalize the game. House rules can range from the tiniest of changes or additions to substantial deviations that alter the entire game play; it's really up to the imagination of the players. It is interesting to note that most groups do not stick in 100% to the official rules. Most house rules are made up by the members of a particular group of players, and are never published; nevertheless countless of them have been posted on the web or published via other channels. In fact, any rule book which is not a part of the core rule books, even if it's from the original publishers of the game, is a form of house rules.[/INDENT] Another definition is "House Rules- Rules, especially betting, agreed upon by the players." What you will notice is that there are two portions to the term, House and Rules. House defines where the Rules apply. Within a D&D context, your House could be your gaming group ("We all agree no sorcerers no matter who runs the game") or your own campaign ("In my world, there are no sorcerers"), for example. The second part, Rules, means exactly that: "Established standards, guides, or regulations set up by authority." That authority can be WotC, the DM, the gaming group as a whole. It doesn't matter. What matters, strongly, is that word "established". I.e., it is not rules if you are making it up on the fly. The result of a die roll is not rules. "If the result equals or exceeds the target number, your character succeeds. If the result is lower than the target number, you fail." is rules. If you establish that you are changing that rule, so that you now have an agreed-upon new house rule, you are not cheating by any reasonable standard. Which means that those of you who are upfront to your players and tell them that you are going to fudge some rolls are not cheating. "The DM reserves the right to change your roll or the target number after the fact" is a valid house rule. Again, though, would you accept "The players reserve the right to change your roll or the target number after the fact" as a valid house rule? Or, going back to those of you willing to answer the question, I noted statements along the line of "I have allowed players to fudge rolls on occasion." However, no one said "I let players determine when they should fudge rolls." Again, a telling point. Why not? RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
Top