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Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2747824" data-attributes="member: 14140"><p>Ok, let me try to get this point across one more time.</p><p></p><p>Notice that you have, similarly to others who have tried, failed to write a rule which captures what i said about fudging. Your rule would turn to X not just the ones which kill but the ones which don't kill.</p><p></p><p>If you look back thru this thread, you will see other saying the same thing, a litany of "well why not just use THIS house rule" which is sometimes close but as well sometimes not in PRECISION and EFFECT to what the fudge does.</p><p></p><p>The house rules arguement seems to keep missing one simple fact.</p><p></p><p>there is no such thing as a perfect system.</p><p></p><p>No matter how many rules with how much precision you add to the game with its 2000+ feats, it wont ever achieve a perfect system which always produces the "acceptable" or "right" or "preferrable" or maybe even most enjoyable results.</p><p></p><p>Now, if you believe in this myth of a perfect system, thats cool. I don't. If more rules was the road to the perfect system, then HERO would have probably reached that point by now.</p><p></p><p>but me, knowing i won't get a perfect system, i don't plan to chase it with trying to get house rules to cover precisely every event ahead of time where i might fudge. It would be like trying to write a dozen pages of rules to cover something which might happen 5 times in a three year span of about 100 sessions, and it would probably miss a couple anyway.</p><p></p><p>its much easier, much more efficient, and much more precise to handle those bits ad hoc. i am very happy if the system and its house rules can "get it right" 95% of the time so i only have to step in 5% with a fudge. i doubt i fudged dice rolls more than a half dozen times over three years and 100 or so sessions.</p><p></p><p></p><p></p><p>Uh, no. Saying i will only fudge if a roll is failed by 1 is NOT saying I will always fudge when a roll is failed by 1 which is what your "obvious" house rule would do. </p><p></p><p>are you starting to see that house ruling away fudging isn't as obvious and easy a solution as it seems?</p><p></p><p>so far, you were 0-for-2, one for ruling a direct statement from me and one for ruling a direct statement from you.</p><p></p><p>i have plenty of house rules.</p><p>every game i have ever ran used house rules.</p><p>i consider house rules to be the salt-pepper-catsup-mustard-etc of a campaign, where you flavor the store bought "meal" to your own tastes and consider them to be expected.</p><p></p><p>but i aint so full of myself as to think "if i just add more and more house rules, i will eventually arrive at a perfect system which will never misfire."</p><p></p><p>If thats something you believe, that with enough rules you can achieve a perfect system, I won't knock your faith, but it ain't a religion i will be converting to anytime soon.</p><p></p><p>and i also don't subscribe to the "just take the bad results too" and see my burger king reference for that one.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2747824, member: 14140"] Ok, let me try to get this point across one more time. Notice that you have, similarly to others who have tried, failed to write a rule which captures what i said about fudging. Your rule would turn to X not just the ones which kill but the ones which don't kill. If you look back thru this thread, you will see other saying the same thing, a litany of "well why not just use THIS house rule" which is sometimes close but as well sometimes not in PRECISION and EFFECT to what the fudge does. The house rules arguement seems to keep missing one simple fact. there is no such thing as a perfect system. No matter how many rules with how much precision you add to the game with its 2000+ feats, it wont ever achieve a perfect system which always produces the "acceptable" or "right" or "preferrable" or maybe even most enjoyable results. Now, if you believe in this myth of a perfect system, thats cool. I don't. If more rules was the road to the perfect system, then HERO would have probably reached that point by now. but me, knowing i won't get a perfect system, i don't plan to chase it with trying to get house rules to cover precisely every event ahead of time where i might fudge. It would be like trying to write a dozen pages of rules to cover something which might happen 5 times in a three year span of about 100 sessions, and it would probably miss a couple anyway. its much easier, much more efficient, and much more precise to handle those bits ad hoc. i am very happy if the system and its house rules can "get it right" 95% of the time so i only have to step in 5% with a fudge. i doubt i fudged dice rolls more than a half dozen times over three years and 100 or so sessions. Uh, no. Saying i will only fudge if a roll is failed by 1 is NOT saying I will always fudge when a roll is failed by 1 which is what your "obvious" house rule would do. are you starting to see that house ruling away fudging isn't as obvious and easy a solution as it seems? so far, you were 0-for-2, one for ruling a direct statement from me and one for ruling a direct statement from you. i have plenty of house rules. every game i have ever ran used house rules. i consider house rules to be the salt-pepper-catsup-mustard-etc of a campaign, where you flavor the store bought "meal" to your own tastes and consider them to be expected. but i aint so full of myself as to think "if i just add more and more house rules, i will eventually arrive at a perfect system which will never misfire." If thats something you believe, that with enough rules you can achieve a perfect system, I won't knock your faith, but it ain't a religion i will be converting to anytime soon. and i also don't subscribe to the "just take the bad results too" and see my burger king reference for that one. [/QUOTE]
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