Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2747827" data-attributes="member: 18280"><p>Right. However, while I don't think either of the "X = Y" positions is particularly valid, I do think that one makes a clearer point than the other.</p><p></p><p>Neither RP nor G sits alone. They are not things that you are forced to choose between. Without Role-playing there is no Game. After all, every choice you make in an RPG is based upon role-playing considerations, no matter how loose the connection may initially seem. Even tactical choices are RP choices, because they show how <em>this</em> character reacts to <em>this</em> problem. I don't think any of us disagree up to this point.</p><p></p><p>You suggest that "overcoming challenges" is the focus of the Gaming element of RPG. In a generic sense, you are correct. The rules exist specifically for determining whether or not you can overcome a specific challenge, and, in some cases, by what degree you can overcome it.</p><p></p><p>However, in a less generalized sense, overcoming challenges is RP rather than G. Using DOnTadow's example from earlier, the Forged wants to leap across a chasm to save his brother. The challenge involved seems to be leaping a chasm, but is also equally apparently saving his brother. Neither of these challenges is based upon the G side of RPG. Rather, the G side determines what happens in relation to the RP.</p><p></p><p>Let's say that the DonTadow had let the dice fall where they would (PC survives, brother falls to his doom). Would RP have been hurt? I say, no. When the purpose of the player playing the game is to play that character, then I would have to assume this means playing that character in a variety of circumstances. Some are glorious. Others are tragic. I would, however, agree that the DM's <em>storyline</em> would have been hurt. I seriously disagree with the assertation that the DM's storyline is worth altering the outcome for, though, exactly as I would disagree with the assertation that the DM ought to determine the PCs' reactions to events. Both serve as forms of railroading.</p><p></p><p>Now imagine, instead, that it was the Forged who failed his roll and would have fallen to his doom had the DM not intervened. Would RP have been hurt? I say again, no. The <em>purpose of the player</em>, if that player's purpose was solely to play that particular character, would certainly have been hurt. That is not the same thing as RP, though. Nor would such a player's purpose be more important (imho) than the DM's storyline in the previous example. After all, we would be talking about a rather extreme and inflexible player, right?</p><p></p><p>Finally, imagine that it was the player's purpose to play the Forged, and the player, knowing the odds of making the jump, leaped and failed. Then the DM simply ruled that the PC had made the jump anyway. Was the game aspect of RPG hurt? Sure. The player now knows that the rules are in abeyance whenever the DM likes; he can no longer trust them as a basis of decision-making. If the player trusts the DM implicitly, this may be a minor damage (akin to the DM trusting the players implicitly, and allowing them to fudge die rolls whenever they -- not he -- feels appropriate). I would say that, to whatever degree meaning has been taken from the decision, RP has also been hurt. </p><p></p><p>No one on the "pro-fudging" side suggests that not fudging damages the game. They suggest, rather, that fudging is an aid to role-playing. Those on the "anti-fudging" side suggest that fudging damages <em>all</em> aspects of RPG: both role-playing and game. The idea that fudging disempowers player decision making has nothing to do with "G" and everything to do with "RP". It is also why your attempt to draw a parallel falls flat.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2747827, member: 18280"] Right. However, while I don't think either of the "X = Y" positions is particularly valid, I do think that one makes a clearer point than the other. Neither RP nor G sits alone. They are not things that you are forced to choose between. Without Role-playing there is no Game. After all, every choice you make in an RPG is based upon role-playing considerations, no matter how loose the connection may initially seem. Even tactical choices are RP choices, because they show how [I]this[/I] character reacts to [I]this[/I] problem. I don't think any of us disagree up to this point. You suggest that "overcoming challenges" is the focus of the Gaming element of RPG. In a generic sense, you are correct. The rules exist specifically for determining whether or not you can overcome a specific challenge, and, in some cases, by what degree you can overcome it. However, in a less generalized sense, overcoming challenges is RP rather than G. Using DOnTadow's example from earlier, the Forged wants to leap across a chasm to save his brother. The challenge involved seems to be leaping a chasm, but is also equally apparently saving his brother. Neither of these challenges is based upon the G side of RPG. Rather, the G side determines what happens in relation to the RP. Let's say that the DonTadow had let the dice fall where they would (PC survives, brother falls to his doom). Would RP have been hurt? I say, no. When the purpose of the player playing the game is to play that character, then I would have to assume this means playing that character in a variety of circumstances. Some are glorious. Others are tragic. I would, however, agree that the DM's [I]storyline[/I] would have been hurt. I seriously disagree with the assertation that the DM's storyline is worth altering the outcome for, though, exactly as I would disagree with the assertation that the DM ought to determine the PCs' reactions to events. Both serve as forms of railroading. Now imagine, instead, that it was the Forged who failed his roll and would have fallen to his doom had the DM not intervened. Would RP have been hurt? I say again, no. The [I]purpose of the player[/I], if that player's purpose was solely to play that particular character, would certainly have been hurt. That is not the same thing as RP, though. Nor would such a player's purpose be more important (imho) than the DM's storyline in the previous example. After all, we would be talking about a rather extreme and inflexible player, right? Finally, imagine that it was the player's purpose to play the Forged, and the player, knowing the odds of making the jump, leaped and failed. Then the DM simply ruled that the PC had made the jump anyway. Was the game aspect of RPG hurt? Sure. The player now knows that the rules are in abeyance whenever the DM likes; he can no longer trust them as a basis of decision-making. If the player trusts the DM implicitly, this may be a minor damage (akin to the DM trusting the players implicitly, and allowing them to fudge die rolls whenever they -- not he -- feels appropriate). I would say that, to whatever degree meaning has been taken from the decision, RP has also been hurt. No one on the "pro-fudging" side suggests that not fudging damages the game. They suggest, rather, that fudging is an aid to role-playing. Those on the "anti-fudging" side suggest that fudging damages [I]all[/I] aspects of RPG: both role-playing and game. The idea that fudging disempowers player decision making has nothing to do with "G" and everything to do with "RP". It is also why your attempt to draw a parallel falls flat. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
Top