Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 2747846" data-attributes="member: 14140"><p>you know, i know its in vogue these days to really broaden the definition of railroading to encompass a lot more than its original starting (and negative connotations), so that even simple plotting techniques or anything short of random monsters fits the bill, but to try and place "fudging away a lethal failure on the part of a PC" or ostensibly to "allow a PC to succeed instead of fail at **his chosen action** by fudging" as railroading is too much for me.</p><p></p><p>railroading, to me, is not allowing the players to make choices (or not allowing their characters to succeed when they make those choices) which will not fit your preconception of where events will unfold. </p><p></p><p>if you see fudging in that, we are off vastly different experiences.</p><p></p><p></p><p></p><p>understanding that i make no claims that apply for ALL GAMES EVERYWHERE, but speak only for my games and those i game with and I do suspect also that there are those with similar styles and preferences for whom it would also be true....</p><p></p><p>I am saying it "hurts the game" to not fudge when the dice misfire and the system produces a bad result. However, i am not parsing this term "game" to mean one part of the event at all cuz i see them all as interrelated parts. My "game", which is the event where my players and i get together and have "a gaming session" is harmed when the results produced are "not fun." (before the retorts begin, this is not the same as saying "always succeed at everything they do".)</p><p></p><p>Having a PC die a "non-heroic pointless death" before the plots and sub-plots to which he is VITAL have reached any sort of satisfying conclusion, either for success or for failure, and dying before those secrets and mysteries that were part of his development from day one have been revealed and dealt with... those "hurt the game" for me and mine.</p><p></p><p>For those for whom this isn't a problem, those who see value in "non-heroic pointless deaths", etc... for them it likely won't "hurt the game".</p></blockquote><p></p>
[QUOTE="swrushing, post: 2747846, member: 14140"] you know, i know its in vogue these days to really broaden the definition of railroading to encompass a lot more than its original starting (and negative connotations), so that even simple plotting techniques or anything short of random monsters fits the bill, but to try and place "fudging away a lethal failure on the part of a PC" or ostensibly to "allow a PC to succeed instead of fail at **his chosen action** by fudging" as railroading is too much for me. railroading, to me, is not allowing the players to make choices (or not allowing their characters to succeed when they make those choices) which will not fit your preconception of where events will unfold. if you see fudging in that, we are off vastly different experiences. understanding that i make no claims that apply for ALL GAMES EVERYWHERE, but speak only for my games and those i game with and I do suspect also that there are those with similar styles and preferences for whom it would also be true.... I am saying it "hurts the game" to not fudge when the dice misfire and the system produces a bad result. However, i am not parsing this term "game" to mean one part of the event at all cuz i see them all as interrelated parts. My "game", which is the event where my players and i get together and have "a gaming session" is harmed when the results produced are "not fun." (before the retorts begin, this is not the same as saying "always succeed at everything they do".) Having a PC die a "non-heroic pointless death" before the plots and sub-plots to which he is VITAL have reached any sort of satisfying conclusion, either for success or for failure, and dying before those secrets and mysteries that were part of his development from day one have been revealed and dealt with... those "hurt the game" for me and mine. For those for whom this isn't a problem, those who see value in "non-heroic pointless deaths", etc... for them it likely won't "hurt the game". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
Top