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Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2747891" data-attributes="member: 14140"><p>No, not at all. It is absolutely a preconception. its just not one that removes player decision making power. </p><p></p><p>specifically i am saying that predetermining success or more specifically "predetermining not-the-worst-possible-outcome" IS NOT removing player decision power. </p><p></p><p>BTW, another of my policies is a presumption of competence on the PCs part. So, its not uncommon at all for me to say "you succeed" flat out even when by the dice there is a small chance of failure. So, if you consider "removing his chance to fail" railroading... then i got tracks running all the way thru my games up one side and down the other.</p><p></p><p>we just have different definitions.</p><p></p><p>if a 9th level fighter choose "i attack and kill the 5th lvl goblin warrior" and i say "ok you kill him. donm't bother to roll" i have just predetermined his success but i have not removed his decision making power. he gets to do what he wants but the miniscule chance the mechanics provide for a dramatic upset have been removed. </p><p></p><p>I might have removed the 5th level goblin's decision making, but he doesn't get a vote.</p><p></p><p>Leaping the chasm, if i remove the 1 in 20 say chance of falling to his death, i am not removing player decision making power. i might be removing the chasm's chance to feed today, but the chasm doesn't get a vote.</p><p></p><p>When the goblin lobby or the hungry chasm lobby knocks on my door, i will fret over that then.</p><p></p><p></p><p></p><p>and he got to try... i did not prevent him from trying.</p><p></p><p>his choice was to try, and he tried. he even succeeded.</p><p></p><p>thats not robbing him of the ability to make choices or of his chance to succeed at those choices.</p><p></p><p>thats not railroading.</p><p></p><p>had he been trying to fail, fail critically, like in some weird suicide attempt, then it would be railroading to make him succeed, but then i have much bigger issues than a little railroading. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="swrushing, post: 2747891, member: 14140"] No, not at all. It is absolutely a preconception. its just not one that removes player decision making power. specifically i am saying that predetermining success or more specifically "predetermining not-the-worst-possible-outcome" IS NOT removing player decision power. BTW, another of my policies is a presumption of competence on the PCs part. So, its not uncommon at all for me to say "you succeed" flat out even when by the dice there is a small chance of failure. So, if you consider "removing his chance to fail" railroading... then i got tracks running all the way thru my games up one side and down the other. we just have different definitions. if a 9th level fighter choose "i attack and kill the 5th lvl goblin warrior" and i say "ok you kill him. donm't bother to roll" i have just predetermined his success but i have not removed his decision making power. he gets to do what he wants but the miniscule chance the mechanics provide for a dramatic upset have been removed. I might have removed the 5th level goblin's decision making, but he doesn't get a vote. Leaping the chasm, if i remove the 1 in 20 say chance of falling to his death, i am not removing player decision making power. i might be removing the chasm's chance to feed today, but the chasm doesn't get a vote. When the goblin lobby or the hungry chasm lobby knocks on my door, i will fret over that then. and he got to try... i did not prevent him from trying. his choice was to try, and he tried. he even succeeded. thats not robbing him of the ability to make choices or of his chance to succeed at those choices. thats not railroading. had he been trying to fail, fail critically, like in some weird suicide attempt, then it would be railroading to make him succeed, but then i have much bigger issues than a little railroading. :-) [/QUOTE]
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