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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="Raven Crowking" data-source="post: 2747901" data-attributes="member: 18280"><p>I imagine that this depends an awful lot on how we see the decision-making process. To me, knowing what the risks are is part of the decision-making process. Altering the risks alters the validity of the decision I believe that I am making.</p><p></p><p>OTOH, "presumption of competence on the PCs part" (i.e., not requiring rolls for some tasks) does not seem like the same thing. Recently, in my game, I had a PC make a cart using the Craft skill. Rather than roll it out, we simply agreed as to how long it took. There is a definite parallel between doing this and fudging die rolls, I admit. To be quite honest, I am not 100% sure where the difference lies.</p><p></p><p>I would venture to say that, when a die roll is called for, there is an implied contract that the result of the die roll determines the outcome, and that this contract does not exist up to and until the die roll is called for. However, you would be right in pointing out (1) that, by being upfront with your players, you have modified the implied contract, and (2) that, by virtue of being in the rulebook, there is an implied contract that die rolls should have been called for to build that cart. The fact that the same rulebook also modifies that implied contract by suggesting that the DM doesn't <em>have to</em> call for those die rolls notwithstanding, you would have a valid arguement.</p><p></p><p>I would be interested to hear other people's thoughts on this.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2747901, member: 18280"] I imagine that this depends an awful lot on how we see the decision-making process. To me, knowing what the risks are is part of the decision-making process. Altering the risks alters the validity of the decision I believe that I am making. OTOH, "presumption of competence on the PCs part" (i.e., not requiring rolls for some tasks) does not seem like the same thing. Recently, in my game, I had a PC make a cart using the Craft skill. Rather than roll it out, we simply agreed as to how long it took. There is a definite parallel between doing this and fudging die rolls, I admit. To be quite honest, I am not 100% sure where the difference lies. I would venture to say that, when a die roll is called for, there is an implied contract that the result of the die roll determines the outcome, and that this contract does not exist up to and until the die roll is called for. However, you would be right in pointing out (1) that, by being upfront with your players, you have modified the implied contract, and (2) that, by virtue of being in the rulebook, there is an implied contract that die rolls should have been called for to build that cart. The fact that the same rulebook also modifies that implied contract by suggesting that the DM doesn't [I]have to[/I] call for those die rolls notwithstanding, you would have a valid arguement. I would be interested to hear other people's thoughts on this. RC [/QUOTE]
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