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Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2747973" data-attributes="member: 14140"><p>BTW for a little more detail of an answer to the "why not let players fudge like GMs" since that has come up more than once...</p><p></p><p>Primarily because IMX they won't be as able to do it well. As already stated, fudging needs to be done well or it can hurt the game. Over use and misuse of fudging like any technique can be no good at all and even hurt the game. I even posted an example iirc, and it didn't involve dice.</p><p></p><p>Why cannot a player be as good as the Gm at fudging his rolls?</p><p></p><p>Speaking now from my experience with my players, three reasons: perspective, knowledge, and experience.</p><p></p><p>Perspective: Covered already but basically the player is there to play his character, sees the game world thru his character and is vested in his character. Even a small amount of immersion in that character puts him at a radically different perspective from the Gm who has no character and no vested interest in those characters but who has the players as his focus. </p><p></p><p>Knowledge: The player and his character often, almost always, doesn't have the full knowledge of situation and circumstance the Gm has, and as such is not able to put the die roll in the full context. Even if he thinks he has the whole picture, one element he is probably lacking is the detail and background of the other PC plots and sub-plots. The player is simply not making an informed decision or maybe, as informed a decision as the Gm is.</p><p></p><p>Experience: Well, again, from the perspective of "me and mine" there is a reqson i GM most of the time and its because i am better at it by far than my players. over half of them have actual Gm experience and, frankly, most of them suck at it. The others are on their better days adequate at best. The best among them is the guy i used as an example of "bad fudging" pages ago in this thread. </p><p></p><p>i find giving them a limited resource to alter rolls and such handles most of the issues without buying into the overuse and misuse issues of fudging, but thats still a tricky proposition.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2747973, member: 14140"] BTW for a little more detail of an answer to the "why not let players fudge like GMs" since that has come up more than once... Primarily because IMX they won't be as able to do it well. As already stated, fudging needs to be done well or it can hurt the game. Over use and misuse of fudging like any technique can be no good at all and even hurt the game. I even posted an example iirc, and it didn't involve dice. Why cannot a player be as good as the Gm at fudging his rolls? Speaking now from my experience with my players, three reasons: perspective, knowledge, and experience. Perspective: Covered already but basically the player is there to play his character, sees the game world thru his character and is vested in his character. Even a small amount of immersion in that character puts him at a radically different perspective from the Gm who has no character and no vested interest in those characters but who has the players as his focus. Knowledge: The player and his character often, almost always, doesn't have the full knowledge of situation and circumstance the Gm has, and as such is not able to put the die roll in the full context. Even if he thinks he has the whole picture, one element he is probably lacking is the detail and background of the other PC plots and sub-plots. The player is simply not making an informed decision or maybe, as informed a decision as the Gm is. Experience: Well, again, from the perspective of "me and mine" there is a reqson i GM most of the time and its because i am better at it by far than my players. over half of them have actual Gm experience and, frankly, most of them suck at it. The others are on their better days adequate at best. The best among them is the guy i used as an example of "bad fudging" pages ago in this thread. i find giving them a limited resource to alter rolls and such handles most of the issues without buying into the overuse and misuse issues of fudging, but thats still a tricky proposition. [/QUOTE]
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