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Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2747977" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>there is another case you are missing. Since i haven't gotten it across in ganmespeak let me try tech support.</p><p></p><p>there is a error in the system output. It is producing bad data.</p><p>fixing the problem in system would be difficult, as tracking down the cause would be difficult or an attempt at a change of system would be likely too unspecific or it might just be difficult to implement.</p><p>there is an easy user side "workaround" which handles the issue.</p><p></p><p>in that case, the most practical solution might be to let your users know of the problem, let them know of the workaround, and spend your time on more important elements of the system.</p><p></p><p>believe me, when our software goes out, there are indeed some "system errors" that are deemed "not worth fixing" due to their ease of correction in post-system processing.</p><p></p><p>I know i am better spending my time getting the system "close enough", allowing for me to fudge the very rare system blow outs, and spending the rest of the time on the more important issues of the game.</p><p></p><p></p><p></p><p>every time i see the statement that any system problem can just be corrected, i see "and eventually with enough rules we have a perfect system"... </p><p></p><p>if more rules made the perfect system, HERO would be there by now. You know what the mammoth 600 page HERO 5er rulebook author keeps saying when bumps come out in the system? Well it usually goes along the lines of "use Gm discretion guided by common sense, dramatic sense, and a sense of fairness."</p><p></p><p></p><p></p><p>and i prefer to fudge rather than accept those other results.</p><p>In also prefer to dump out the carbonated sludge and draw a good lemonade if the coke is out of whack.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2747977, member: 14140"] [/QUOTE] there is another case you are missing. Since i haven't gotten it across in ganmespeak let me try tech support. there is a error in the system output. It is producing bad data. fixing the problem in system would be difficult, as tracking down the cause would be difficult or an attempt at a change of system would be likely too unspecific or it might just be difficult to implement. there is an easy user side "workaround" which handles the issue. in that case, the most practical solution might be to let your users know of the problem, let them know of the workaround, and spend your time on more important elements of the system. believe me, when our software goes out, there are indeed some "system errors" that are deemed "not worth fixing" due to their ease of correction in post-system processing. I know i am better spending my time getting the system "close enough", allowing for me to fudge the very rare system blow outs, and spending the rest of the time on the more important issues of the game. every time i see the statement that any system problem can just be corrected, i see "and eventually with enough rules we have a perfect system"... if more rules made the perfect system, HERO would be there by now. You know what the mammoth 600 page HERO 5er rulebook author keeps saying when bumps come out in the system? Well it usually goes along the lines of "use Gm discretion guided by common sense, dramatic sense, and a sense of fairness." and i prefer to fudge rather than accept those other results. In also prefer to dump out the carbonated sludge and draw a good lemonade if the coke is out of whack. :-) [/QUOTE]
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