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Balancing "RP" and "G"
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<blockquote data-quote="Raven Crowking" data-source="post: 2748106" data-attributes="member: 18280"><p>Except that the premise of "a system must be prefect to produce only acceptable results" is not a given. In fact, I don't buy into it all. In my view, a perfect system would have to produce the best possible results at all times. It isn't going to happen. Neither the "best possible results" or (apparently) "acceptable results" are objective terms.</p><p></p><p>It isn't that I don't understand your arguement. I understand it, and I don't agree with it. "4 + 1 = 6" is bad data; the input and the result do not match. "The orc got lucky and decapitated me" is unfortunate, perhaps, but the input and the result match. What remains is whether or not the result can be accepted, which is the user end, not the system end.</p><p></p><p>In other words, if you say "I do alter some die results, and I tell my players that I am going to do so, because it produces the type of game we want to play" then I have to say, "okay, that's your house rule then" (understanding that you may not like the terminology of "house rule" for your fix, though I believe it is applicable in this case). If you do the same but do not tell your players, then, while that is between you and your players, I would at least strongly suspect that there are very good reasons why you don't tell your players (i.e., their reaction would not be "acceptable"). If, however, you tell me that you alter some die rolls because of system error, then I have a problem because it isn't the system that is at fault.</p><p></p><p>Me, I'm currently working on a set of house rules that now numbers over 200 pages. Yes, you read that right. I expect that it will be about 600 pages when complete. It includes rewrites of all races, classes, and most mechanics. This is not because D&D 3.X doesn't work (sytem error), but rather because D&D 3.X doesn't do what I want it to do (user error). </p><p></p><p></p><p></p><p>RC</p><p></p><p></p><p>EDIT: This is also why your Coke machine analogy doesn't do it for me. D&D provides the results it is meant to provide. The broken Coke machine does not. A closer analogy would be that the Coke machine works, but you wanted root beer. Obviously, you should dump the cup and refill, but it isn't the fault of the machine.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2748106, member: 18280"] Except that the premise of "a system must be prefect to produce only acceptable results" is not a given. In fact, I don't buy into it all. In my view, a perfect system would have to produce the best possible results at all times. It isn't going to happen. Neither the "best possible results" or (apparently) "acceptable results" are objective terms. It isn't that I don't understand your arguement. I understand it, and I don't agree with it. "4 + 1 = 6" is bad data; the input and the result do not match. "The orc got lucky and decapitated me" is unfortunate, perhaps, but the input and the result match. What remains is whether or not the result can be accepted, which is the user end, not the system end. In other words, if you say "I do alter some die results, and I tell my players that I am going to do so, because it produces the type of game we want to play" then I have to say, "okay, that's your house rule then" (understanding that you may not like the terminology of "house rule" for your fix, though I believe it is applicable in this case). If you do the same but do not tell your players, then, while that is between you and your players, I would at least strongly suspect that there are very good reasons why you don't tell your players (i.e., their reaction would not be "acceptable"). If, however, you tell me that you alter some die rolls because of system error, then I have a problem because it isn't the system that is at fault. Me, I'm currently working on a set of house rules that now numbers over 200 pages. Yes, you read that right. I expect that it will be about 600 pages when complete. It includes rewrites of all races, classes, and most mechanics. This is not because D&D 3.X doesn't work (sytem error), but rather because D&D 3.X doesn't do what I want it to do (user error). RC EDIT: This is also why your Coke machine analogy doesn't do it for me. D&D provides the results it is meant to provide. The broken Coke machine does not. A closer analogy would be that the Coke machine works, but you wanted root beer. Obviously, you should dump the cup and refill, but it isn't the fault of the machine. [/QUOTE]
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