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Balancing "RP" and "G"
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<blockquote data-quote="Raven Crowking" data-source="post: 2748138" data-attributes="member: 18280"><p>As I said before, "The DM reserves the right to change your roll or the target number after the fact" is a valid house rule. Moreover, I said that if you're honest about your fudging, it isn't cheating. In another thread, which I would be happy to point you to, I even went so far as to say that the DM can do whatever he or she so desires (though he or she is not guaranteed players if he or she does so ) So, clearly, what you do in your game is fine with me. Your table, your rules.</p><p></p><p></p><p></p><p></p><p></p><p>As swrushing said earlier, back to the dirty little secret approach...</p><p></p><p></p><p></p><p></p><p></p><p>Obviously, then, my google-fu is better than your google-fu. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>If my definition of railroading is foreign to you, then swrushing's must be as well. His defintion of railroading is "not allowing the players to make choices (or not allowing their characters to succeed when they make those choices) which will not fit your preconception of where events will unfold." Is this too broad a definition for you? </p><p></p><p>My definition of railroading is "the DM taking decision-making power away from the players. To me, removing the results of decision-making is the same as removing the ability to make decisions. It doesn't matter whether those results are good or bad." Who the BBEG was, plots, traps, etc., were never within the power of the player, and thus cannot be removed. Making a decision based on known factors is in the power of the player, and when you remove that ability, you are railroading. Big difference. Easy to see.</p><p></p><p></p><p></p><p></p><p></p><p>DonTadow's quote, above, offers a pretty good example of why "fudging" can be such a problem. Being objective, and looking solely for the PCs enjoyment, are mutually exclusive goals. The dice are objective; you are not.</p><p></p><p>When I examine swrushing's responses and arguments (once past the defensive aspects brought on by the fairly adversarial nature of the very question of the thread), I can see that he has given thought to both the strengths and weaknesses of his DMing style. While I would ask him to let the dice fall where they may <em>for my character</em> (and, since he is honest with his players, one must assume he would honor that), I would at least be willing to give his DMing a try. </p><p></p><p>Anyone whose rationalization is, in effect, based upon his consumate skill in pulling a fast one on his players leaves me cold. </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2748138, member: 18280"] As I said before, "The DM reserves the right to change your roll or the target number after the fact" is a valid house rule. Moreover, I said that if you're honest about your fudging, it isn't cheating. In another thread, which I would be happy to point you to, I even went so far as to say that the DM can do whatever he or she so desires (though he or she is not guaranteed players if he or she does so ) So, clearly, what you do in your game is fine with me. Your table, your rules. As swrushing said earlier, back to the dirty little secret approach... Obviously, then, my google-fu is better than your google-fu. ;) If my definition of railroading is foreign to you, then swrushing's must be as well. His defintion of railroading is "not allowing the players to make choices (or not allowing their characters to succeed when they make those choices) which will not fit your preconception of where events will unfold." Is this too broad a definition for you? My definition of railroading is "the DM taking decision-making power away from the players. To me, removing the results of decision-making is the same as removing the ability to make decisions. It doesn't matter whether those results are good or bad." Who the BBEG was, plots, traps, etc., were never within the power of the player, and thus cannot be removed. Making a decision based on known factors is in the power of the player, and when you remove that ability, you are railroading. Big difference. Easy to see. DonTadow's quote, above, offers a pretty good example of why "fudging" can be such a problem. Being objective, and looking solely for the PCs enjoyment, are mutually exclusive goals. The dice are objective; you are not. When I examine swrushing's responses and arguments (once past the defensive aspects brought on by the fairly adversarial nature of the very question of the thread), I can see that he has given thought to both the strengths and weaknesses of his DMing style. While I would ask him to let the dice fall where they may [I]for my character[/I] (and, since he is honest with his players, one must assume he would honor that), I would at least be willing to give his DMing a try. Anyone whose rationalization is, in effect, based upon his consumate skill in pulling a fast one on his players leaves me cold. RC [/QUOTE]
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