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Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2748677" data-attributes="member: 14140"><p>the game system isn't proviing you with challenges, the Gm is. he is setting the stage for every encounter and making dozens of decisions about things which matter a whole lot more to the "chance of success" than that fudged die roll once in a while.</p><p></p><p>well, unless he is using wandering monsters a lot.</p><p></p><p></p><p></p><p>this really just comes down to trust. If the Gm keeps every roll ever made, he can still "help you" or "hinder you" thru those challenges. After he selects the adversaries, after he selelcts their resources, afterhe selects the flow of info and plot that sets the stage, after the battle is engaged he still makes many decisions with nho dice whatsoever which impact "do you achieve victory?" a hundred times more than his die fudging ever will.</p><p></p><p>If he rolls all the dice in front of you, or adopts a "player rolls" system like I did, that doesn't mean he isn't "helping you" achieve your victory over the challenges he provides. It may just mean he has figured out that thats one of the least effective means of doing so.</p><p></p><p>IIRC, on this thread or the other, some of the anti-fudgers even described "scenario editing" such as "well maybe the ogres down the hall are drunk" as "not fudging". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>trust your GM or if you must, distrust the GM, as you like, but the dice won't tell you whether or not you should.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2748677, member: 14140"] the game system isn't proviing you with challenges, the Gm is. he is setting the stage for every encounter and making dozens of decisions about things which matter a whole lot more to the "chance of success" than that fudged die roll once in a while. well, unless he is using wandering monsters a lot. this really just comes down to trust. If the Gm keeps every roll ever made, he can still "help you" or "hinder you" thru those challenges. After he selects the adversaries, after he selelcts their resources, afterhe selects the flow of info and plot that sets the stage, after the battle is engaged he still makes many decisions with nho dice whatsoever which impact "do you achieve victory?" a hundred times more than his die fudging ever will. If he rolls all the dice in front of you, or adopts a "player rolls" system like I did, that doesn't mean he isn't "helping you" achieve your victory over the challenges he provides. It may just mean he has figured out that thats one of the least effective means of doing so. IIRC, on this thread or the other, some of the anti-fudgers even described "scenario editing" such as "well maybe the ogres down the hall are drunk" as "not fudging". :-) trust your GM or if you must, distrust the GM, as you like, but the dice won't tell you whether or not you should. [/QUOTE]
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