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Balancing "RP" and "G"
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<blockquote data-quote="Peter Gibbons" data-source="post: 2749036" data-attributes="member: 35541"><p>You misunderstand me. The challenges I'm speaking of are things like "how to increase my chances of hitting high-AC opponents" and the methods of overcoming them are things like "make sure I don't multiclass into poor-BAB classes, cast <em>bless</em> at the start of difficult battles, and take the Mobility feat so I can more easily maneuver into flanking position." A DM who is going to make sure I hit that high-AC opponent when I really need to (or "the story" really needs me to) regardless of whether I've made those choices diminishes the pleasure I get out of mastering the game system.</p><p></p><p>I'm <em>not</em> talking about challenges such as "whether we will face 5 or 500 orcs in a given encounter" or "whether that encounter will take place on difficult terrain where half of my character's feats will be useless," which is what you're referring to. I'm assuming, for purposes of this discussion, that the DM in question is doing his best to set up difficult-but-not-impossible challenges for his players to overcome. My job as a player is to see to it that even if said DM errs and sets up a challenge that proves to be unexpectedly difficult, I overcome it anyway--or fail. Either result is okay with me, as long as it's on my own merit (given a fair, impartial, and reasonably competent DM, of course).</p></blockquote><p></p>
[QUOTE="Peter Gibbons, post: 2749036, member: 35541"] You misunderstand me. The challenges I'm speaking of are things like "how to increase my chances of hitting high-AC opponents" and the methods of overcoming them are things like "make sure I don't multiclass into poor-BAB classes, cast [I]bless[/I] at the start of difficult battles, and take the Mobility feat so I can more easily maneuver into flanking position." A DM who is going to make sure I hit that high-AC opponent when I really need to (or "the story" really needs me to) regardless of whether I've made those choices diminishes the pleasure I get out of mastering the game system. I'm [I]not[/I] talking about challenges such as "whether we will face 5 or 500 orcs in a given encounter" or "whether that encounter will take place on difficult terrain where half of my character's feats will be useless," which is what you're referring to. I'm assuming, for purposes of this discussion, that the DM in question is doing his best to set up difficult-but-not-impossible challenges for his players to overcome. My job as a player is to see to it that even if said DM errs and sets up a challenge that proves to be unexpectedly difficult, I overcome it anyway--or fail. Either result is okay with me, as long as it's on my own merit (given a fair, impartial, and reasonably competent DM, of course). [/QUOTE]
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