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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Flyspeck23" data-source="post: 2749448" data-attributes="member: 10648"><p>Sure, the GM doesn't have to tell the players that the ogres are drunk, so they'd have to figure it out themselves.</p><p>I'm talking about making the ogres drunk 5 rounds after combat starts, though - <em>if</em> it has a sudden negative effect on the ogres' combat prowess, and <em>if</em> the PCs are losing. In that case the ogres are drunk because the GM thought it might be a more interesting encounter, but because the GM doesn't want his players to die ("fudging").</p><p></p><p></p><p></p><p></p><p>Whoa, sorry. Blame it on copy'n'paste and Firefox not being able to insert the quote tags correctly <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p>Changed it.</p></blockquote><p></p>
[QUOTE="Flyspeck23, post: 2749448, member: 10648"] Sure, the GM doesn't have to tell the players that the ogres are drunk, so they'd have to figure it out themselves. I'm talking about making the ogres drunk 5 rounds after combat starts, though - [I]if[/I] it has a sudden negative effect on the ogres' combat prowess, and [I]if[/I] the PCs are losing. In that case the ogres are drunk because the GM thought it might be a more interesting encounter, but because the GM doesn't want his players to die ("fudging"). Whoa, sorry. Blame it on copy'n'paste and Firefox not being able to insert the quote tags correctly :heh: Changed it. [/QUOTE]
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