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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing (Save Ends) with UENT
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<blockquote data-quote="andy3k" data-source="post: 5555968" data-attributes="member: 6674918"><p>I like the idea of overlapping but not stacking conditions. Someone suggested adding addition save rolls to remove the condition. A simplification of this plan is: every time a specific effect is overlapped, the condition gains "duration: +1 round". </p><p></p><p>Example: Larry slows Foe (save ends). Moe slows Foe (save ends or UENT). On Foe's turn, he is slowed and cannot save this turn. On Foe's next turn, he may now make a save. If Curly goes before Foe's second turn and slows Foe (save ends or UENT), then Foe must wait until his third turn to start saving. Same result but less die rolling.</p><p></p><p>The result is that Foe might stay permanently slowed as long as 1 person hits him with another slowed condition before he makes his save. Another minus to my method is that someone who gets benefits from rolling saves will not get as many benefits because he rolls his save less often.</p><p></p><p>This makes me come to the conclusion that conditions were not meant to stack OR overlap because that would mean conditions, once they appear on the battlefield, could remain indefinitely, which gets messy and complicated, especially in long battles with lots of conditions.</p></blockquote><p></p>
[QUOTE="andy3k, post: 5555968, member: 6674918"] I like the idea of overlapping but not stacking conditions. Someone suggested adding addition save rolls to remove the condition. A simplification of this plan is: every time a specific effect is overlapped, the condition gains "duration: +1 round". Example: Larry slows Foe (save ends). Moe slows Foe (save ends or UENT). On Foe's turn, he is slowed and cannot save this turn. On Foe's next turn, he may now make a save. If Curly goes before Foe's second turn and slows Foe (save ends or UENT), then Foe must wait until his third turn to start saving. Same result but less die rolling. The result is that Foe might stay permanently slowed as long as 1 person hits him with another slowed condition before he makes his save. Another minus to my method is that someone who gets benefits from rolling saves will not get as many benefits because he rolls his save less often. This makes me come to the conclusion that conditions were not meant to stack OR overlap because that would mean conditions, once they appear on the battlefield, could remain indefinitely, which gets messy and complicated, especially in long battles with lots of conditions. [/QUOTE]
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Balancing (Save Ends) with UENT
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