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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing (Save Ends) with UENT
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<blockquote data-quote="eamon" data-source="post: 5556044" data-attributes="member: 51942"><p>The way we play is that the effects are completely independant and have their own saves. If you've got slow (save ends) twice, you get a save for each effect. If you have ongoing 5 fire three times, you three saves: once for each effect. Whether two effects are identical or any type of ongoing damage is simply irrelevant under this system.</p><p></p><p>Without save distributions, this results in the following duration distribution:</p><p>1 save-end effect(s): mean duration of 1 turn + 0.818 more.</p><p>2 save-end effect(s): mean duration of 1 turn + 1.382 more.</p><p>3 save-end effect(s): mean duration of 1 turn + 1.793 more.</p><p>4 save-end effect(s): mean duration of 1 turn + 2.108 more.</p><p>5 save-end effect(s): mean duration of 1 turn + 2.359 more.</p><p>6 save-end effect(s): mean duration of 1 turn + 2.569 more.</p><p>7 save-end effect(s): mean duration of 1 turn + 2.747 more.</p><p>8 save-end effect(s): mean duration of 1 turn + 2.904 more.</p><p>9 save-end effect(s): mean duration of 1 turn + 3.043 more.</p><p>10 save-end effect(s): mean duration of 1 turn + 3.168 more.</p><p>11 save-end effect(s): mean duration of 1 turn + 3.282 more.</p><p></p><p>i.e. diminishing returns.</p><p></p><p></p><p>This would work - but I think simplicity is a very important virtue in all rules but particularly in house rules. So while this may be a little fairer in the normal case, it's also more complicated, and I don't think it's necessary.</p></blockquote><p></p>
[QUOTE="eamon, post: 5556044, member: 51942"] The way we play is that the effects are completely independant and have their own saves. If you've got slow (save ends) twice, you get a save for each effect. If you have ongoing 5 fire three times, you three saves: once for each effect. Whether two effects are identical or any type of ongoing damage is simply irrelevant under this system. Without save distributions, this results in the following duration distribution: 1 save-end effect(s): mean duration of 1 turn + 0.818 more. 2 save-end effect(s): mean duration of 1 turn + 1.382 more. 3 save-end effect(s): mean duration of 1 turn + 1.793 more. 4 save-end effect(s): mean duration of 1 turn + 2.108 more. 5 save-end effect(s): mean duration of 1 turn + 2.359 more. 6 save-end effect(s): mean duration of 1 turn + 2.569 more. 7 save-end effect(s): mean duration of 1 turn + 2.747 more. 8 save-end effect(s): mean duration of 1 turn + 2.904 more. 9 save-end effect(s): mean duration of 1 turn + 3.043 more. 10 save-end effect(s): mean duration of 1 turn + 3.168 more. 11 save-end effect(s): mean duration of 1 turn + 3.282 more. i.e. diminishing returns. This would work - but I think simplicity is a very important virtue in all rules but particularly in house rules. So while this may be a little fairer in the normal case, it's also more complicated, and I don't think it's necessary. [/QUOTE]
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Balancing (Save Ends) with UENT
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