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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing (Save Ends) with UENT
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<blockquote data-quote="eamon" data-source="post: 5557471" data-attributes="member: 51942"><p>In short each effect is resolved independently of any others, regardless of source, what they do or whatever.</p><p></p><p></p><p>Yep - no change from base system - each effect is individually resolved, so the last one to end effective determines the duration.</p><p></p><p></p><p>Yep: The target has two effects on him, and each is resolved independently. The fact that they happen to do the same thing (and thus not stack) is irrelevant to how you save.</p><p></p><p>Yep: each effect is resolved seperately. (You could certainly <em>choose</em> to do this differently, but part of the point is to not have to care exactly what stacks with what - each token is one save ends effect, and there no interaction between them).</p><p></p><p></p><p></p><p>you say <em>still</em> end up better when rolled on the inflictors turn. Doesn't rolling on the inflictors turn simply make save-end durations take longer? Basically, these two house-rules are orthogonal, they have no influence on each other.</p><p></p><p> Yeah, but if you put tokens on the minis that can be the other way around: you see all the stuff under your mini and think: uhh... what was that one again? Oh that's already over. And that? oh yeah, nasty critter, slowed <em>and</em> dazed eh... etc. But I can definitely see the logic.</p><p></p><p>I see no reason additional saves would need to change. However, there are abilities that state something like "you may save at the start of your turn <em>instead</em> of the end", and that's fine with the independent-resolution house rule, but you'd need a workaround for the (rare) cases if you use the save-on-inflictors-turn houserule; probably just that you have to remember not to save on the inflictors turn.</p></blockquote><p></p>
[QUOTE="eamon, post: 5557471, member: 51942"] In short each effect is resolved independently of any others, regardless of source, what they do or whatever. Yep - no change from base system - each effect is individually resolved, so the last one to end effective determines the duration. Yep: The target has two effects on him, and each is resolved independently. The fact that they happen to do the same thing (and thus not stack) is irrelevant to how you save. Yep: each effect is resolved seperately. (You could certainly [I]choose[/I] to do this differently, but part of the point is to not have to care exactly what stacks with what - each token is one save ends effect, and there no interaction between them). you say [I]still[/I] end up better when rolled on the inflictors turn. Doesn't rolling on the inflictors turn simply make save-end durations take longer? Basically, these two house-rules are orthogonal, they have no influence on each other. Yeah, but if you put tokens on the minis that can be the other way around: you see all the stuff under your mini and think: uhh... what was that one again? Oh that's already over. And that? oh yeah, nasty critter, slowed [I]and[/I] dazed eh... etc. But I can definitely see the logic. I see no reason additional saves would need to change. However, there are abilities that state something like "you may save at the start of your turn [I]instead[/I] of the end", and that's fine with the independent-resolution house rule, but you'd need a workaround for the (rare) cases if you use the save-on-inflictors-turn houserule; probably just that you have to remember not to save on the inflictors turn. [/QUOTE]
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Community
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Balancing (Save Ends) with UENT
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