Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing (Save Ends) with UENT
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neubert" data-source="post: 5560608" data-attributes="member: 53036"><p>You could add a clause saying you can only ever shift up to your speed. I don't know if this will mess with any monster powers though, so it might be better to leave it. Simpler rules over realistic ones.</p><p>(and shifting x squares would often require some sort of power, so negating the slowed condition would cost some resources, which I am ok with).</p><p></p><p>I assume changes to conditions go here as well. Perhaps change stun and petrify into something that doesn't ruin the turn/encounter for a player.</p><p>I was thinking that petrify could make you slowed, dazed, weakened (and describe it as being in the process of turning to stone, your movement slowing), and one the encounter is over, you become a statue, per the petrify condition.</p><p></p><p>I have seen stunned being house ruled to dazed, weakened and -5 to hit. In that case you could also make petrify into slowed + stunned.</p><p></p><p>Thirdly, there was some discussion long ago about using a teleport power to teleport an opponent over an edge. Some people mind, some don't. If you do mind, could change it so you have to teleport to a solid surface or only 1 square away from the edge (so the monster at least gets a saving throw). Remember this can be used against players too!</p><p></p><p>Fourthly, perhaps change the melee (and ranged?) basic attack into using your primary stat? If you think the feats that does the same is a feat tax.</p></blockquote><p></p>
[QUOTE="Neubert, post: 5560608, member: 53036"] You could add a clause saying you can only ever shift up to your speed. I don't know if this will mess with any monster powers though, so it might be better to leave it. Simpler rules over realistic ones. (and shifting x squares would often require some sort of power, so negating the slowed condition would cost some resources, which I am ok with). I assume changes to conditions go here as well. Perhaps change stun and petrify into something that doesn't ruin the turn/encounter for a player. I was thinking that petrify could make you slowed, dazed, weakened (and describe it as being in the process of turning to stone, your movement slowing), and one the encounter is over, you become a statue, per the petrify condition. I have seen stunned being house ruled to dazed, weakened and -5 to hit. In that case you could also make petrify into slowed + stunned. Thirdly, there was some discussion long ago about using a teleport power to teleport an opponent over an edge. Some people mind, some don't. If you do mind, could change it so you have to teleport to a solid surface or only 1 square away from the edge (so the monster at least gets a saving throw). Remember this can be used against players too! Fourthly, perhaps change the melee (and ranged?) basic attack into using your primary stat? If you think the feats that does the same is a feat tax. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing (Save Ends) with UENT
Top