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Community
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*Pathfinder & Starfinder
Balancing (Save Ends) with UENT
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<blockquote data-quote="Oldtimer" data-source="post: 5562331" data-attributes="member: 10503"><p>Sorry for the late reply. I was out of town for a few days and had to do without EN World. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>1. This is very much a work-in-progress (and the progress is slow), but I started with the powers actually selected by my players. I hope to cover everything eventually.</p><p></p><p>2. Recognising that the change can amount to a nerf, I tried to add a little something extra to the power. If we assume that each and every power is well balanced as-is (which is quite an assumption), I need to add something. I think some power actually got changed from UENT to Save Ends. In some cases, though, I thought the power was fine despite the change and left it without anything extra. Of course, the affected player gets a free retraining anyway if he's unhappy.</p><p></p><p>3. I didn't have a player character built around high Initiative and massive UENT debuffs. I'm not even sure I would like to have one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Maybe the game is better without alpha strike/stunlock builds.</p></blockquote><p></p>
[QUOTE="Oldtimer, post: 5562331, member: 10503"] Sorry for the late reply. I was out of town for a few days and had to do without EN World. :eek: 1. This is very much a work-in-progress (and the progress is slow), but I started with the powers actually selected by my players. I hope to cover everything eventually. 2. Recognising that the change can amount to a nerf, I tried to add a little something extra to the power. If we assume that each and every power is well balanced as-is (which is quite an assumption), I need to add something. I think some power actually got changed from UENT to Save Ends. In some cases, though, I thought the power was fine despite the change and left it without anything extra. Of course, the affected player gets a free retraining anyway if he's unhappy. 3. I didn't have a player character built around high Initiative and massive UENT debuffs. I'm not even sure I would like to have one. :) Maybe the game is better without alpha strike/stunlock builds. [/QUOTE]
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Balancing (Save Ends) with UENT
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