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Balancing (Save Ends) with UENT
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<blockquote data-quote="Saeviomagy" data-source="post: 5563199" data-attributes="member: 5890"><p>Ouch - that really hurts (specifically) rogues: none of the powers whos primary purpose is to set up CA for next round work any more. What sort of changes have you made to mitigate that?</p><p></p><p>For any EONT power who's prime purpose is to mess with the target's turn, changing them to save ends is usually a power upgrade for player powers and a power downgrade for NPCs, simply because players tend to get many more granted saves.</p><p></p><p>For a lot of powers their bonus is twofold though, allowing both interference with enemy turns and benefits on your own (ie - blinding a foe EONT not only messes up his attack, but it also grants you OA-free movement and a chance to hide in cover or concealment).</p><p></p><p>Ideally you want removal of conditions to be during the turn of whomever is afflicted - because they have a stake in getting rid of them and are more likely to remember to do it.</p><p></p><p>So....</p><p>Perhaps saves and EONTs are moved to the beginning of the afflicted's turn with a 1-round "you can't save this turn".</p><p></p><p>Mind you, that's still a little more complex to handle - you have to remember whether you just got afflicted or not.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5563199, member: 5890"] Ouch - that really hurts (specifically) rogues: none of the powers whos primary purpose is to set up CA for next round work any more. What sort of changes have you made to mitigate that? For any EONT power who's prime purpose is to mess with the target's turn, changing them to save ends is usually a power upgrade for player powers and a power downgrade for NPCs, simply because players tend to get many more granted saves. For a lot of powers their bonus is twofold though, allowing both interference with enemy turns and benefits on your own (ie - blinding a foe EONT not only messes up his attack, but it also grants you OA-free movement and a chance to hide in cover or concealment). Ideally you want removal of conditions to be during the turn of whomever is afflicted - because they have a stake in getting rid of them and are more likely to remember to do it. So.... Perhaps saves and EONTs are moved to the beginning of the afflicted's turn with a 1-round "you can't save this turn". Mind you, that's still a little more complex to handle - you have to remember whether you just got afflicted or not. [/QUOTE]
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Balancing (Save Ends) with UENT
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