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Balancing (Save Ends) with UENT
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<blockquote data-quote="Saeviomagy" data-source="post: 5564369" data-attributes="member: 5890"><p>This is all from the point of view of a rogue - in order to ramp the damage up enough to make up for this change, you'd basically need to be granting whatever proportion of sneak attack damage the guy misses out on, which is 9/13.5/22.5 (ie - a big chunk) PLUS a return for the loss of mobility.</p><p></p><p>Turning it into a save helps, but you still lose the ability to plan ahead - instead of guaranteeing a sneak attack target on your next turn PLUS improved mobility, you've got a 50/50 chance at it. Also cheezing saves would definately be a very powerful tactic for a rogue with this rule in place: a first level encounter power daze for multiple rounds is massively good, same for a first level daily that blinds.</p><p></p><p>I suppose another alternative would be to implement a rule that says that sneak attack is assessed after applying conditions from an attack.</p><p></p><p>So - if you hit someone with an attack that causes them to grant CA, you get to apply sneak attack damage to that attack instead of waiting for next round.</p><p></p><p>Hell, you could make sneak attack a totally seperate power!</p><p></p><p>Sneak attack</p><p>At-will, no action, close burst 20</p><p>Target: One foe in burst that you have damaged this turn and who is granting CA to you</p><p>Effect: The foe takes 2d6 damage.</p><p>At paragon increase this damage to 3d6</p><p>At epic increase this damage to 5d6</p><p>Special: You may use this power only once per turn</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5564369, member: 5890"] This is all from the point of view of a rogue - in order to ramp the damage up enough to make up for this change, you'd basically need to be granting whatever proportion of sneak attack damage the guy misses out on, which is 9/13.5/22.5 (ie - a big chunk) PLUS a return for the loss of mobility. Turning it into a save helps, but you still lose the ability to plan ahead - instead of guaranteeing a sneak attack target on your next turn PLUS improved mobility, you've got a 50/50 chance at it. Also cheezing saves would definately be a very powerful tactic for a rogue with this rule in place: a first level encounter power daze for multiple rounds is massively good, same for a first level daily that blinds. I suppose another alternative would be to implement a rule that says that sneak attack is assessed after applying conditions from an attack. So - if you hit someone with an attack that causes them to grant CA, you get to apply sneak attack damage to that attack instead of waiting for next round. Hell, you could make sneak attack a totally seperate power! Sneak attack At-will, no action, close burst 20 Target: One foe in burst that you have damaged this turn and who is granting CA to you Effect: The foe takes 2d6 damage. At paragon increase this damage to 3d6 At epic increase this damage to 5d6 Special: You may use this power only once per turn [/QUOTE]
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Community
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Balancing (Save Ends) with UENT
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