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General Tabletop Discussion
*Dungeons & Dragons
Balancing some broken cantrips
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<blockquote data-quote="Hawk Diesel" data-source="post: 6787410" data-attributes="member: 59848"><p>I really like the idea of Blade Ward as a 1st level reaction spell. I might use that. </p><p></p><p>Before reading this thread, I always felt True Strike to be underpowered and didn't understand it's utility. But now it one of those "duh" moments when you realize it's to be paired with spells or once per day type attacks.</p><p></p><p>As for spare the dying, I like the bonus action idea. But I'm also wondering if it might scale up similarly to the damage dealing cantrips. Maybe at level 5 it also heals 2 HP, at level 11 it heals 4 HP, and at level 17 it heals 6 HP.</p><p></p><p>The only problem I see with this is the potential for abuse outside combat. So maybe you can add that if you ever heal more HP than you have class levels, you take on one level of exhaustion. So for example, if a level 5 cleric heals 12 HP using Spare the Dying, they have 2 levels of exhaustion.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6787410, member: 59848"] I really like the idea of Blade Ward as a 1st level reaction spell. I might use that. Before reading this thread, I always felt True Strike to be underpowered and didn't understand it's utility. But now it one of those "duh" moments when you realize it's to be paired with spells or once per day type attacks. As for spare the dying, I like the bonus action idea. But I'm also wondering if it might scale up similarly to the damage dealing cantrips. Maybe at level 5 it also heals 2 HP, at level 11 it heals 4 HP, and at level 17 it heals 6 HP. The only problem I see with this is the potential for abuse outside combat. So maybe you can add that if you ever heal more HP than you have class levels, you take on one level of exhaustion. So for example, if a level 5 cleric heals 12 HP using Spare the Dying, they have 2 levels of exhaustion. [/QUOTE]
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Balancing some broken cantrips
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