HealingAura
First Post
I like the way you can "buy" monsters with EXP for your encounter, to make it balanced for your party. I was wondering how can you evaluate how much exp do you add to a monster when you make it stronger through:
1. Adding Disease to the monster's bite attack
2. Adding Poison to the monster's weapon attack
3. Adding a class template to the monster
4. Adding explosives to the enemies' arsenal (like Alchemist’s Acid)
5. Adding a major villain NPC to the enemy party (played like a PC)
I want to add new exciting features to the battle, without having a TPK, but with appropriate reward for the PCs for overcoming a greater threat.
1. Adding Disease to the monster's bite attack
2. Adding Poison to the monster's weapon attack
3. Adding a class template to the monster
4. Adding explosives to the enemies' arsenal (like Alchemist’s Acid)
5. Adding a major villain NPC to the enemy party (played like a PC)
I want to add new exciting features to the battle, without having a TPK, but with appropriate reward for the PCs for overcoming a greater threat.