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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Starlock AC
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<blockquote data-quote="Samurai" data-source="post: 4505237" data-attributes="member: 3850"><p>Why didn't they make them a single-stat path? Because Warlocks can take powers from all paths, and they wanted to keep the choice between Cha and Con even. If they made Star either all Cha or all Con, there would be twice as many powers of that stat, making it a no-brainer for Warlocks to focus on that stat over the other. </p><p></p><p>Alternately, they could have chosen a 3rd stat, such as Int, to be the base of all their powers. That would have made crossing over and gaining other powers even tougher for warlocks though, as they'd now have to boost 3 stats instead of 2 to have access to the full range of powers. And in the future, when creating new paths, wouldn't each of them need a new stat to keep things balanced? But there are only 6 stats...</p><p></p><p>I think it works out fine as it is, overall. There are benefits and drawbacks to choosing Int or Cha/Con.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4505237, member: 3850"] Why didn't they make them a single-stat path? Because Warlocks can take powers from all paths, and they wanted to keep the choice between Cha and Con even. If they made Star either all Cha or all Con, there would be twice as many powers of that stat, making it a no-brainer for Warlocks to focus on that stat over the other. Alternately, they could have chosen a 3rd stat, such as Int, to be the base of all their powers. That would have made crossing over and gaining other powers even tougher for warlocks though, as they'd now have to boost 3 stats instead of 2 to have access to the full range of powers. And in the future, when creating new paths, wouldn't each of them need a new stat to keep things balanced? But there are only 6 stats... I think it works out fine as it is, overall. There are benefits and drawbacks to choosing Int or Cha/Con. [/QUOTE]
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Community
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Balancing Starlock AC
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