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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing the Fighter: Determination
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<blockquote data-quote="Errant" data-source="post: 2534581" data-attributes="member: 1926"><p><em>Note: I'm sure there are many who would argue that the Fighter class is just fine as is and I'd rather not turn this thread into a debate on that subject. I share my opinions only as background for the house rule. Constructive commentary on this house rule will be appreciated, but if you're convinced of the balance is fine I'm no more likely to change your opinion than you are to change mine.</em></p><p></p><p>After reading a thread recently on how higher level fighters seem to lag behing the other classes in upper level abilities I started to agree with the idea and wondered how it could be fixed. It seemed to me the crux of the matter is that the Fighter's primary strength, his versatility (which suffers if you take advantage of weapon specialization), pales in comparison to his limited skill points & poor saving throw progression. Deprive a high level fighter of his magical equipment and, lacking complete surprise, he's likely an easy target for most competant spell casters with or without their own equipment.</p><p></p><p>To compensate, hopefully without infringing too far into the strengths of other classes, I came up with the idea of a new class ability I'll call Determination (loosely inspired by the Rogue's <em>Slippery Mind</em> ability) as follows:</p><p></p><p><em><strong> Determination - As a result of his training, experience and dedication Fighters can turn failure into success. By calling on pure grit, focus & determination a Fighter can reroll one Attack Roll, Saving Throw or Skill Check once per day per four class levels.</strong></em></p><p></p><p>I'm still pondering whether a Determination re-roll would have to be declared before the outcome of the original roll is declared.</p><p></p><p>Too powerful? About right? What do you think?</p></blockquote><p></p>
[QUOTE="Errant, post: 2534581, member: 1926"] [I]Note: I'm sure there are many who would argue that the Fighter class is just fine as is and I'd rather not turn this thread into a debate on that subject. I share my opinions only as background for the house rule. Constructive commentary on this house rule will be appreciated, but if you're convinced of the balance is fine I'm no more likely to change your opinion than you are to change mine.[/I] After reading a thread recently on how higher level fighters seem to lag behing the other classes in upper level abilities I started to agree with the idea and wondered how it could be fixed. It seemed to me the crux of the matter is that the Fighter's primary strength, his versatility (which suffers if you take advantage of weapon specialization), pales in comparison to his limited skill points & poor saving throw progression. Deprive a high level fighter of his magical equipment and, lacking complete surprise, he's likely an easy target for most competant spell casters with or without their own equipment. To compensate, hopefully without infringing too far into the strengths of other classes, I came up with the idea of a new class ability I'll call Determination (loosely inspired by the Rogue's [I]Slippery Mind[/I] ability) as follows: [I][B] Determination - As a result of his training, experience and dedication Fighters can turn failure into success. By calling on pure grit, focus & determination a Fighter can reroll one Attack Roll, Saving Throw or Skill Check once per day per four class levels.[/B][/I] I'm still pondering whether a Determination re-roll would have to be declared before the outcome of the original roll is declared. Too powerful? About right? What do you think? [/QUOTE]
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Balancing the Fighter: Determination
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