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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing the fighting styles.
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<blockquote data-quote="IndyPendant" data-source="post: 3319881" data-attributes="member: 8738"><p>Hi all.</p><p></p><p>This post is predicated upon the belief (which I share) that the fighting styles are unbalanced. Specifically, that two-handed fighting is slightly overpowered when compared to sword and board (one-handed weapon and shield), and two-weapon fighting is severely underpowered when compared to S&B (except for the rogue, where it's only slightly underpowered).</p><p></p><p>With that foundation in mind, I have implemented the following changes into my campaigns. I thought I would run them past you, and see what you thought. I expect there will be a lot of "I-don't-like-it" responses; if you don't, could you please explain <em>why</em>? I believe these changes balance out the fighting styles--but I could very well be wrong. Without giving examples that 'break' my changes however, simply stating you don't like them is utterly useless.</p><p></p><p>That having been said, if you like them, feel free to give me moral support! : )</p><p></p><p>Anyways, here they are:Rationale: 2-for-1 damage bonus with Power Attack is too powerful for THF, the animated shield eats far too much into benefits that should be exclusive to S&B, and you don't get enough of a benefit with TWF to justify the 29837412 feats required to master the fighting style. Rogues gain some nice benefits from the TWF and SA combo--but to do so requires the expenditure of (nearly) all the PC's feats on TWF--and require the rogue to make full-attacks to gain the benefits, which means going to toe-to-toe with the bad guys, usually a losing proposition for the lightly-armoured, low-hp class. Two-Weapon Strike also helps put Rangers back into their proper spot as the masters of the TWF style.</p><p></p><p>Anyways, what do you think? Can you break it? : )</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 3319881, member: 8738"] Hi all. This post is predicated upon the belief (which I share) that the fighting styles are unbalanced. Specifically, that two-handed fighting is slightly overpowered when compared to sword and board (one-handed weapon and shield), and two-weapon fighting is severely underpowered when compared to S&B (except for the rogue, where it's only slightly underpowered). With that foundation in mind, I have implemented the following changes into my campaigns. I thought I would run them past you, and see what you thought. I expect there will be a lot of "I-don't-like-it" responses; if you don't, could you please explain [i]why[/i]? I believe these changes balance out the fighting styles--but I could very well be wrong. Without giving examples that 'break' my changes however, simply stating you don't like them is utterly useless. That having been said, if you like them, feel free to give me moral support! : ) Anyways, here they are:Rationale: 2-for-1 damage bonus with Power Attack is too powerful for THF, the animated shield eats far too much into benefits that should be exclusive to S&B, and you don't get enough of a benefit with TWF to justify the 29837412 feats required to master the fighting style. Rogues gain some nice benefits from the TWF and SA combo--but to do so requires the expenditure of (nearly) all the PC's feats on TWF--and require the rogue to make full-attacks to gain the benefits, which means going to toe-to-toe with the bad guys, usually a losing proposition for the lightly-armoured, low-hp class. Two-Weapon Strike also helps put Rangers back into their proper spot as the masters of the TWF style. Anyways, what do you think? Can you break it? : ) [/QUOTE]
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Balancing the fighting styles.
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