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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing the fighting styles.
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<blockquote data-quote="Destil" data-source="post: 3325454" data-attributes="member: 1980"><p>You're still making two weapon fighters take a greater number of feats vs. the two-handed user. This has always will be the biggest problem since the style is less powerful overal, if you want balance (though the lower Dex scores needed matches my own house rules). Two weapon fighting (and sword and board) should require a heavier feat investment to be as good as they are.</p><p></p><p>Here's what I've been considering:</p><p>Remove the ability for a shield to be used with two weapon fighting.</p><p>Remove the default 1.5x str bonus to damage with a two-handed weapon.</p><p>Drop the Dex requirements of the TWF tree 2 points each.</p><p>Drop dancing and animated weapons and shields.</p><p></p><p>Power Grip</p><p>Str 13+</p><p>Benifit: You add one and one-half times your strength bonus to damage. You can also choose to subtract up to 5 from your to-hit bonus and add the same amount to damage.</p><p>Normal: You add your strength bonus to damage with a two handed weapon.</p><p></p><p>Power Attack</p><p>BAB 6+, Power Grip</p><p>Benifit: You may subtract from your your to-hit bonus by up to your base attack bonus and add that amount to damage. If wielding a two-handed weapon you you add double that amount to damage, instead</p><p></p><p>Shield Focus</p><p>Dex 13+</p><p>You add your shield bonus to your Touch AC and Reflex saves.</p><p></p><p>Shield Bash</p><p>BAB 1+</p><p>When you make a full attack you may make one extra attack with your shield at your highest attack bonus -2, as if attacking with an off-hand weapon (your main hand attacks do not suffer this penelity, however). A buckler deals 1d3 damage, a light shield deals 1d4 damage and a heavy shield deals 1d6 damage. A spiked shield has a x3 crit multiplier and a bladed shield has a 19-20 threat range. You can not bash with a tower shield.</p><p></p><p>Shield Mastery</p><p>Bab 6+, Shield Focus</p><p>You no longer suffer a -2 penelity to hit with a shield bash. When you sucessfully strike an opponent with a shield bash attack you gain +2 dodge bonus to AC against that opponent until your next action.</p></blockquote><p></p>
[QUOTE="Destil, post: 3325454, member: 1980"] You're still making two weapon fighters take a greater number of feats vs. the two-handed user. This has always will be the biggest problem since the style is less powerful overal, if you want balance (though the lower Dex scores needed matches my own house rules). Two weapon fighting (and sword and board) should require a heavier feat investment to be as good as they are. Here's what I've been considering: Remove the ability for a shield to be used with two weapon fighting. Remove the default 1.5x str bonus to damage with a two-handed weapon. Drop the Dex requirements of the TWF tree 2 points each. Drop dancing and animated weapons and shields. Power Grip Str 13+ Benifit: You add one and one-half times your strength bonus to damage. You can also choose to subtract up to 5 from your to-hit bonus and add the same amount to damage. Normal: You add your strength bonus to damage with a two handed weapon. Power Attack BAB 6+, Power Grip Benifit: You may subtract from your your to-hit bonus by up to your base attack bonus and add that amount to damage. If wielding a two-handed weapon you you add double that amount to damage, instead Shield Focus Dex 13+ You add your shield bonus to your Touch AC and Reflex saves. Shield Bash BAB 1+ When you make a full attack you may make one extra attack with your shield at your highest attack bonus -2, as if attacking with an off-hand weapon (your main hand attacks do not suffer this penelity, however). A buckler deals 1d3 damage, a light shield deals 1d4 damage and a heavy shield deals 1d6 damage. A spiked shield has a x3 crit multiplier and a bladed shield has a 19-20 threat range. You can not bash with a tower shield. Shield Mastery Bab 6+, Shield Focus You no longer suffer a -2 penelity to hit with a shield bash. When you sucessfully strike an opponent with a shield bash attack you gain +2 dodge bonus to AC against that opponent until your next action. [/QUOTE]
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Balancing the fighting styles.
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