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*Pathfinder & Starfinder
balancing the Gnoll
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<blockquote data-quote="boredgremlin" data-source="post: 2286901" data-attributes="member: 31646"><p>Hmm i might be wierd but i love gnolls. They are probably my favorite monstrous humanoid. This campaign is actually going to feature mainly gnolls as enemies at lower levels. </p><p></p><p> To make them worth a crap i gave them scent for free (dogs dont have to use a feat on it), a +2 to listen checks (sharp senses), a +4 bonus to survival checks (they live as hunter gatherers, something even most elves dont do), free endurance feat, and a bite attack for 1d6 like a dogs. I changed thier dark vision to lowlight vision because I feel it makes more sense for creatures who live outside, not in caves to have low light vision. It makes them into a vicious race of wilderness hunters and raiders. They make great rangers.</p><p></p><p> I also dont use them to charge in and die like idiots. They are hunters and fight like it. They use attalata's (primitive spear launchers), hit and run tactics, and traps. I based them off of american indians before the invention of bow. But bigger and meaner. Now my players are scared of gnolls, and until i explained that most places hang them on sight and offer scalp bounties for gnoll scalps they all wanted to play one. Even with the +1 LA.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2286901, member: 31646"] Hmm i might be wierd but i love gnolls. They are probably my favorite monstrous humanoid. This campaign is actually going to feature mainly gnolls as enemies at lower levels. To make them worth a crap i gave them scent for free (dogs dont have to use a feat on it), a +2 to listen checks (sharp senses), a +4 bonus to survival checks (they live as hunter gatherers, something even most elves dont do), free endurance feat, and a bite attack for 1d6 like a dogs. I changed thier dark vision to lowlight vision because I feel it makes more sense for creatures who live outside, not in caves to have low light vision. It makes them into a vicious race of wilderness hunters and raiders. They make great rangers. I also dont use them to charge in and die like idiots. They are hunters and fight like it. They use attalata's (primitive spear launchers), hit and run tactics, and traps. I based them off of american indians before the invention of bow. But bigger and meaner. Now my players are scared of gnolls, and until i explained that most places hang them on sight and offer scalp bounties for gnoll scalps they all wanted to play one. Even with the +1 LA. [/QUOTE]
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balancing the Gnoll
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