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General Tabletop Discussion
*Dungeons & Dragons
Balancing the Rune Knight
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<blockquote data-quote="Benjamin Olson" data-source="post: 8000027" data-attributes="member: 6988941"><p>I think the passive abilities are not really anything terribly impressive. A lot of advantage on skills they probably still won't be particularly good at. The problem is that the short rest abilities are a little overpowered for level 3 (unbreakable rage-like resilience on a short rest at that point seems unfair to the Barbarian). I would just treat them like Bardic inspiration and have them start out as long rest abilities that then become short rest at level 7 or 10 or whatever.</p><p></p><p>If you're concerned about high level maybe cap out how many runes they can ever know at 3. It does all start to add up to quite a bit.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8000027, member: 6988941"] I think the passive abilities are not really anything terribly impressive. A lot of advantage on skills they probably still won't be particularly good at. The problem is that the short rest abilities are a little overpowered for level 3 (unbreakable rage-like resilience on a short rest at that point seems unfair to the Barbarian). I would just treat them like Bardic inspiration and have them start out as long rest abilities that then become short rest at level 7 or 10 or whatever. If you're concerned about high level maybe cap out how many runes they can ever know at 3. It does all start to add up to quite a bit. [/QUOTE]
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Balancing the Rune Knight
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