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Balancing the Rune Knight
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<blockquote data-quote="NotAYakk" data-source="post: 8000472" data-attributes="member: 72555"><p><strong>Haug (Hill Rune) </strong>- this is huge and strong. Drop the duration of resistance to 1 round, and let you use it twice/short rest. Or we can change it to once/long rest.</p><p><strong>Uvar (Storm Rune)</strong> - also looks strong.</p><p></p><p>Maybe switch those two runes to be long-rest dependent. </p><p></p><p>Giant Might is 2/long rest. Maybe drop it to 1/long rest until level 7.</p><p></p><p>Now that is just gut feel, but the "save or suck" runes, or the redirect-one-attack runes, don't feel as strong as those two. The +2 strength one is also pretty solid, but I am less scared of that than resist all non-spell attacks.</p><p></p><p>You could also move those runes to requiring level 7 before you pick them.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8000472, member: 72555"] [B]Haug (Hill Rune) [/B]- this is huge and strong. Drop the duration of resistance to 1 round, and let you use it twice/short rest. Or we can change it to once/long rest. [B]Uvar (Storm Rune)[/B] - also looks strong. Maybe switch those two runes to be long-rest dependent. Giant Might is 2/long rest. Maybe drop it to 1/long rest until level 7. Now that is just gut feel, but the "save or suck" runes, or the redirect-one-attack runes, don't feel as strong as those two. The +2 strength one is also pretty solid, but I am less scared of that than resist all non-spell attacks. You could also move those runes to requiring level 7 before you pick them. [/QUOTE]
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