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General Tabletop Discussion
*Dungeons & Dragons
Balancing the Rune Knight
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<blockquote data-quote="jmartkdr2" data-source="post: 8000962" data-attributes="member: 7017304"><p>I've played a rune knight myself - it's pretty good but not any crazier than other good fighter or barbarian subclasses. </p><p></p><p>I could see slowing down the number of total rune activations (you still know 2-5, but can only use 1-4?), but I'd be more likely to keep that as a back-pocket option if the character is too good in actual play.</p><p></p><p>You could level lock Uvar, Skye, and maybe Ild (those are the higher-tier giants anyways), but I'd leave the rest. I could see why you'd want to restrict Haug, but I wouldn't want to make the weakest giant's rune hard to get. If you're sure resistance is too much, you could switch it to a bunch of temp hp (2 or 3 per fighter level?) which would be a lot less powerful but still feel pretty cool and thematic.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8000962, member: 7017304"] I've played a rune knight myself - it's pretty good but not any crazier than other good fighter or barbarian subclasses. I could see slowing down the number of total rune activations (you still know 2-5, but can only use 1-4?), but I'd be more likely to keep that as a back-pocket option if the character is too good in actual play. You could level lock Uvar, Skye, and maybe Ild (those are the higher-tier giants anyways), but I'd leave the rest. I could see why you'd want to restrict Haug, but I wouldn't want to make the weakest giant's rune hard to get. If you're sure resistance is too much, you could switch it to a bunch of temp hp (2 or 3 per fighter level?) which would be a lot less powerful but still feel pretty cool and thematic. [/QUOTE]
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Balancing the Rune Knight
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