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General Tabletop Discussion
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Balancing the Rune Knight
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<blockquote data-quote="Undrave" data-source="post: 8001082" data-attributes="member: 7015698"><p>Maybe but all the worse effect in this game are Saves and not Attack Rolls, and most creatures with an attack you'd WANT to redirect have multiple attacks. How much damage are you REALLY preventing here? D10+4 or something like that? At the cost of your reaction?</p><p></p><p>Basically, you're just saving the Wizard from spending a spell slot on using Shield.</p><p></p><p>It's the kind of thing that FEELS important, it's memorable, but in the long run it's not a big deal.</p><p></p><p>Plus, you know a lot of player will be agonizing over 'wasting' it on the wrong thing. Ideally you want to use it on a crit... but what if the enemy doesn't score a crit? How can you tell WHEN to pop that rune?! I think it's pretty neat in that regard, it's an important tactical choice and anything that makes the Fighter less mindless is good in my mind.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8001082, member: 7015698"] Maybe but all the worse effect in this game are Saves and not Attack Rolls, and most creatures with an attack you'd WANT to redirect have multiple attacks. How much damage are you REALLY preventing here? D10+4 or something like that? At the cost of your reaction? Basically, you're just saving the Wizard from spending a spell slot on using Shield. It's the kind of thing that FEELS important, it's memorable, but in the long run it's not a big deal. Plus, you know a lot of player will be agonizing over 'wasting' it on the wrong thing. Ideally you want to use it on a crit... but what if the enemy doesn't score a crit? How can you tell WHEN to pop that rune?! I think it's pretty neat in that regard, it's an important tactical choice and anything that makes the Fighter less mindless is good in my mind. [/QUOTE]
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Balancing the Rune Knight
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