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General Tabletop Discussion
*Dungeons & Dragons
Balancing the Rune Knight
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<blockquote data-quote="Undrave" data-source="post: 8001296" data-attributes="member: 7015698"><p>One thing for sure, I think any balancing should be done on the individual runes, and not on the frequency of use because otherwise the class is just terribly boring. If you get to only use active runes twice a day at level 3, it doesn't feel like its your specialty.</p><p></p><p>Also, the Barbarian gains dmg resistance at level 1, this guy gets it at level 3. I don't think it's that bad of a deal. </p><p></p><p></p><p></p><p>Fighters and Rogues are generally more front loaded in terms of subclass than others it's true.</p><p></p><p>The damage from that reaction will be very dependant on what they face. Sure, it looks cool if you're fighting a big beefy monster and only a handful of minions, but you can't redirect the attack on the big monster himself, and like I mentioned... you don't know how much damage that attack will actually do and you don't know what each attack afterwards will. And you don't always know if you'll face something stronger before the next short rest. During fights with lots of normal enemies it won't be that big a deal, and it will essentially scale with the level of challenge the party will face.</p><p></p><p>Also, a good DM will make it hard to pick which reaction to use. If the Rune Knight is in melee with someone and use the rune, that means they can't stop that guy from running over to the squishy and smack them in the face.</p><p></p><p>You could cut down the number of use of Giant's Strength.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8001296, member: 7015698"] One thing for sure, I think any balancing should be done on the individual runes, and not on the frequency of use because otherwise the class is just terribly boring. If you get to only use active runes twice a day at level 3, it doesn't feel like its your specialty. Also, the Barbarian gains dmg resistance at level 1, this guy gets it at level 3. I don't think it's that bad of a deal. Fighters and Rogues are generally more front loaded in terms of subclass than others it's true. The damage from that reaction will be very dependant on what they face. Sure, it looks cool if you're fighting a big beefy monster and only a handful of minions, but you can't redirect the attack on the big monster himself, and like I mentioned... you don't know how much damage that attack will actually do and you don't know what each attack afterwards will. And you don't always know if you'll face something stronger before the next short rest. During fights with lots of normal enemies it won't be that big a deal, and it will essentially scale with the level of challenge the party will face. Also, a good DM will make it hard to pick which reaction to use. If the Rune Knight is in melee with someone and use the rune, that means they can't stop that guy from running over to the squishy and smack them in the face. You could cut down the number of use of Giant's Strength. [/QUOTE]
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