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Balancing the Warblade
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<blockquote data-quote="Gargoyle" data-source="post: 3062198" data-attributes="member: 529"><p>I think the main problem with the warblade is with its very existence. It is a class that fills the role of both fighter and barbarian, with no clear identity of its own. Warblades love battle. So do many barbarians and fighters, and probably some commoners too. It’s just not enough of a justification for a base class for me.</p><p></p><p>However, I like the idea of a fighter/barbarian type using the maneuvers and stances. That by itself is a good concept, and I want to make the Iron Heart discipline available to such a character as well.</p><p></p><p>I have dropped the warblade class, and collapsed the core functionality of it into level substitutions for the fighter and barbarian. I chose not to worry about the “Battle” abilities, or weapon aptitude. It hasn’t seen play yet, this is purely from my analysis of the class on paper, so I’m interested in feedback.</p><p></p><p><u><strong>The Sublime Way</strong></u></p><p></p><p><strong>Level</strong>: 1st.</p><p><strong>Replaces</strong>: If you select this class feature as a fighter, you do not start with heavy armor or tower shield proficiency, and you do not gain a bonus feat at 1st, 4th, 8th, 12th, 16th, and 20th levels. A barbarian selecting this class feature does not gain fast movement, rage, or damage reduction.</p><p><strong>Benefit</strong>: You begin the game with knowledge of 3 maneuvers and 1 stance chosen from the Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, and White Raven disciplines.</p><p>Once you know a maneuver, you must ready it before you can use it. A maneuver usable by fighters and barbarians is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one.</p><p>You learn additional maneuvers and stances and may learn a new maneuver in place of an existing one as as a warblade of the same level (see the Tome of Battle: Book of the Nine Swords). </p><p>You may recover all expended maneuvers with a standard action to attack or to do nothing more than a harmless flourish with your weapon. </p><p>At 20th level, you gain the ability to use two stances at the same time.</p><p>You may use any maneuvers, stances, feats, or items as a warblade of the same level.</p><p>Fighters using this option gain (4 + Int modifier) X 4 skills at 1st level, and 4 skill points + Int modifier at each addtional level.</p><p>Add the Balance, Concentration, Diplomacy, Martial Lore, and Tumble skills to your list of class skills.</p><p></p><p>Edited to make recovering maneuvers a little less easy than in the RAW, and to remove tower shield proficiency.</p><p>Edited to add key skills to the class skill list and to give the fighter more skill points when using this option.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3062198, member: 529"] I think the main problem with the warblade is with its very existence. It is a class that fills the role of both fighter and barbarian, with no clear identity of its own. Warblades love battle. So do many barbarians and fighters, and probably some commoners too. It’s just not enough of a justification for a base class for me. However, I like the idea of a fighter/barbarian type using the maneuvers and stances. That by itself is a good concept, and I want to make the Iron Heart discipline available to such a character as well. I have dropped the warblade class, and collapsed the core functionality of it into level substitutions for the fighter and barbarian. I chose not to worry about the “Battle” abilities, or weapon aptitude. It hasn’t seen play yet, this is purely from my analysis of the class on paper, so I’m interested in feedback. [U][B]The Sublime Way[/B][/U] [B]Level[/B]: 1st. [B]Replaces[/B]: If you select this class feature as a fighter, you do not start with heavy armor or tower shield proficiency, and you do not gain a bonus feat at 1st, 4th, 8th, 12th, 16th, and 20th levels. A barbarian selecting this class feature does not gain fast movement, rage, or damage reduction. [B]Benefit[/B]: You begin the game with knowledge of 3 maneuvers and 1 stance chosen from the Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, and White Raven disciplines. Once you know a maneuver, you must ready it before you can use it. A maneuver usable by fighters and barbarians is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers and stances and may learn a new maneuver in place of an existing one as as a warblade of the same level (see the Tome of Battle: Book of the Nine Swords). You may recover all expended maneuvers with a standard action to attack or to do nothing more than a harmless flourish with your weapon. At 20th level, you gain the ability to use two stances at the same time. You may use any maneuvers, stances, feats, or items as a warblade of the same level. Fighters using this option gain (4 + Int modifier) X 4 skills at 1st level, and 4 skill points + Int modifier at each addtional level. Add the Balance, Concentration, Diplomacy, Martial Lore, and Tumble skills to your list of class skills. Edited to make recovering maneuvers a little less easy than in the RAW, and to remove tower shield proficiency. Edited to add key skills to the class skill list and to give the fighter more skill points when using this option. [/QUOTE]
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