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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing the Warblade
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<blockquote data-quote="Gargoyle" data-source="post: 3063209" data-attributes="member: 529"><p>Looking at the top level maneuvers, I wonder about some of them, and most of them are accessible by the warblade. A couple I know I will nerf a little:</p><p></p><p>War Master's Charge: This gets crazy when you have a bunch of small, weak allies attacking a larger creature. Even 10 allies gives a +20 bonus to everyone's attack rolls and will likely result in +300 bonus points of damage plus whatever regular damage is done. Not a big deal against creatures of the same size, but when they can all charge... it could make the party's enlarged fighter or wildshaped druid look like swiss cheese. I am going to limit this to a number of allies equal to half your Charisma. It's still good, just not insane.</p><p></p><p>Mountain Tombstone Strike: Unlike every other 9th level maneuver, there is no prerequisite for this one. I'm sure that's intentional. By not requiring another maneuver, any character, since Stone dragon is open to all martial adepts, who does not meet the requirements for any of the other 9th level maneuvers is going to be able to take this one. However, I don't agree with this philosophy. I'm house ruling it to require 3 Stone Dragon maneuvers to force characters to specialize. If they choose not to specialize, they are free to take lower level maneuvers instead. The Con damage...ow...but an 18th level fighter using the full attack action is going to hurt someone pretty badly too, so I will leave it alone unless it becomes a problem at that level of play. </p><p></p><p>The rest I would probably want to wait to see how they are in play and come to an agreement with the players.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3063209, member: 529"] Looking at the top level maneuvers, I wonder about some of them, and most of them are accessible by the warblade. A couple I know I will nerf a little: War Master's Charge: This gets crazy when you have a bunch of small, weak allies attacking a larger creature. Even 10 allies gives a +20 bonus to everyone's attack rolls and will likely result in +300 bonus points of damage plus whatever regular damage is done. Not a big deal against creatures of the same size, but when they can all charge... it could make the party's enlarged fighter or wildshaped druid look like swiss cheese. I am going to limit this to a number of allies equal to half your Charisma. It's still good, just not insane. Mountain Tombstone Strike: Unlike every other 9th level maneuver, there is no prerequisite for this one. I'm sure that's intentional. By not requiring another maneuver, any character, since Stone dragon is open to all martial adepts, who does not meet the requirements for any of the other 9th level maneuvers is going to be able to take this one. However, I don't agree with this philosophy. I'm house ruling it to require 3 Stone Dragon maneuvers to force characters to specialize. If they choose not to specialize, they are free to take lower level maneuvers instead. The Con damage...ow...but an 18th level fighter using the full attack action is going to hurt someone pretty badly too, so I will leave it alone unless it becomes a problem at that level of play. The rest I would probably want to wait to see how they are in play and come to an agreement with the players. [/QUOTE]
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Balancing the Warblade
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