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Balancing Weapon Styles & Removing Power Attack
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<blockquote data-quote="dmhelp" data-source="post: 8173487" data-attributes="member: 7025338"><p>Ok first off in regards to removing power attack I would like to avoid a 20 pager: <a href="https://www.enworld.org/threads/nerfing-great-weapon-master.541206/" target="_blank">D&D 5E - Nerfing Great Weapon Master</a></p><p>So I would say I can balance martial vs caster balance thru magic items (+3 sentient flame tongues that cast spells, belts of giant strength, non class restricted items that cast spells, having wands & staves not recharge, etc).</p><p></p><p>With that out of the way I was thinking of making GWM the AOE option. Also, I think SS is worthy of a feat without power attack. Your Fighting Style choice is basically like a broader 3E weapon specialization and picks when you get your +2 damage. With this proposal a hasted level 20 Fighter could get 12 attacks assuming each main action had at least one attack aimed at a second target (4+1, 4+1, 1 haste, and 1 bonus action cleave attack if at least 1 hit killed or critted) when using a heavy two handed weapon.</p><p></p><ul> <li data-xf-list-type="ul"><p style="text-align: left"> Everyone may add ability mod to offhand damage when two weapon fighting (no fighting style required)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"> Weapon Fighting Styles changed to +2 damage: Archery (ranged weapons), Great Weapon Fighting (melee weapons with two hands, includes longswords used two handed, etc.), Two Weapon Fighting (dual melee weapons)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"> Power attack (-5 hit/+10 damage) removed from Great Weapon Master & Sharpshooter</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"> Great Weapon Master - also when using the attack action to melee attack with a heavy weapon may make one additional melee attack per attack action (with the same weapon) as long as it is directed at a second target, lose any benefits from Polearm Master until the start of your next turn; cannot benefit from Great Weapon Master and Polearm Master on the same turn</p> </li> </ul><p>For completeness here are my other feat changes:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left"> Linguist - learn 6 languages instead of 3</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"> Weapon Master - gives proficiency with shields and all simple/martial weapons</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"> Now included as half feats (with +1 to any physical ability score unless otherwise noted): Charger, Defensive Duelist, Dungeon Delver, Grappler, Martial Adept, Medium Armor Master, & Savage Attacker, or Skilled (with +1 to any ability score)</p> </li> </ul></blockquote><p></p>
[QUOTE="dmhelp, post: 8173487, member: 7025338"] Ok first off in regards to removing power attack I would like to avoid a 20 pager: [URL='https://www.enworld.org/threads/nerfing-great-weapon-master.541206/']D&D 5E - Nerfing Great Weapon Master[/URL] So I would say I can balance martial vs caster balance thru magic items (+3 sentient flame tongues that cast spells, belts of giant strength, non class restricted items that cast spells, having wands & staves not recharge, etc). With that out of the way I was thinking of making GWM the AOE option. Also, I think SS is worthy of a feat without power attack. Your Fighting Style choice is basically like a broader 3E weapon specialization and picks when you get your +2 damage. With this proposal a hasted level 20 Fighter could get 12 attacks assuming each main action had at least one attack aimed at a second target (4+1, 4+1, 1 haste, and 1 bonus action cleave attack if at least 1 hit killed or critted) when using a heavy two handed weapon. [LIST] [*][LEFT] Everyone may add ability mod to offhand damage when two weapon fighting (no fighting style required)[/LEFT] [*][LEFT] Weapon Fighting Styles changed to +2 damage: Archery (ranged weapons), Great Weapon Fighting (melee weapons with two hands, includes longswords used two handed, etc.), Two Weapon Fighting (dual melee weapons)[/LEFT] [*][LEFT] Power attack (-5 hit/+10 damage) removed from Great Weapon Master & Sharpshooter[/LEFT] [*][LEFT] Great Weapon Master - also when using the attack action to melee attack with a heavy weapon may make one additional melee attack per attack action (with the same weapon) as long as it is directed at a second target, lose any benefits from Polearm Master until the start of your next turn; cannot benefit from Great Weapon Master and Polearm Master on the same turn[/LEFT] [/LIST] For completeness here are my other feat changes: [LIST] [*][LEFT] Linguist - learn 6 languages instead of 3[/LEFT] [*][LEFT] Weapon Master - gives proficiency with shields and all simple/martial weapons[/LEFT] [*][LEFT] Now included as half feats (with +1 to any physical ability score unless otherwise noted): Charger, Defensive Duelist, Dungeon Delver, Grappler, Martial Adept, Medium Armor Master, & Savage Attacker, or Skilled (with +1 to any ability score)[/LEFT] [/LIST] [/QUOTE]
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