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Balancing Wizards and Clerics
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<blockquote data-quote="scott2978" data-source="post: 5846306" data-attributes="member: 6667922"><p>Having recently completed a 3.5 campaign that ran from level 1 to level 22 using RAW + "Complete" series and Spell Compendium, I can tell you that there really are no balance issues that you cannot overcome with good DM'ing. </p><p> </p><p>If spellcasters seem overpowered in your campaign, then take a step back and ask yourself "What is really causing the issue?"</p><p> </p><ul> <li data-xf-list-type="ul">Is it really the Rules As Written, or does it actually stem from a particular player's style?</li> <li data-xf-list-type="ul">Do your villains have access to the same classes as your PC's?</li> <li data-xf-list-type="ul">Do you have more than 4 PC's in the group?</li> <li data-xf-list-type="ul">Are there things inherent to your chosen campaign setting that are favorable to spellcasters?</li> <li data-xf-list-type="ul">Are you tossing out the rules that are inconvenient but meant to balance spellcasters, like use of material components or xp costs?</li> <li data-xf-list-type="ul">Do the fighters in your campaign have the proper level of gear?</li> </ul><p>There are probably a lot more questions you could ask, but you get the point. If the game feels unbalanced, it's probably not just your imagination. But, I can tell you that in my campaign, the wizard feared melee enemies at every level, right up to 22. If your magic using PC's get too cocky, then try some of these ideas: </p><p> </p><p>A mage hating, feat machine fighter. There are a bunch of "mage killer" type feats in the splat books. Give him a magic item that grants Spell Resistance, or at higher levels, surrounds him in an Antimagic Field. If you fear the PC's having such an item, just make it a charged item that has limited uses left. </p><p> </p><p>Use appropriate monsters for the PC power level. Devils in particular make great anti-wizard monsters with their high spell resistance and useful spell like abilities such as True Seeing. For added kick, give them feats from The Book of Vile Darkness. </p><p> </p><p>I could go on but I'm not really sure what would be helpful to you. If you think you have narrowed down the possible issues, post a response asking for advice. People around here seem very willing to be helpful. </p><p> </p><p>Scott</p></blockquote><p></p>
[QUOTE="scott2978, post: 5846306, member: 6667922"] Having recently completed a 3.5 campaign that ran from level 1 to level 22 using RAW + "Complete" series and Spell Compendium, I can tell you that there really are no balance issues that you cannot overcome with good DM'ing. If spellcasters seem overpowered in your campaign, then take a step back and ask yourself "What is really causing the issue?" [LIST] [*]Is it really the Rules As Written, or does it actually stem from a particular player's style? [*]Do your villains have access to the same classes as your PC's? [*]Do you have more than 4 PC's in the group? [*]Are there things inherent to your chosen campaign setting that are favorable to spellcasters? [*]Are you tossing out the rules that are inconvenient but meant to balance spellcasters, like use of material components or xp costs? [*]Do the fighters in your campaign have the proper level of gear? [/LIST] There are probably a lot more questions you could ask, but you get the point. If the game feels unbalanced, it's probably not just your imagination. But, I can tell you that in my campaign, the wizard feared melee enemies at every level, right up to 22. If your magic using PC's get too cocky, then try some of these ideas: A mage hating, feat machine fighter. There are a bunch of "mage killer" type feats in the splat books. Give him a magic item that grants Spell Resistance, or at higher levels, surrounds him in an Antimagic Field. If you fear the PC's having such an item, just make it a charged item that has limited uses left. Use appropriate monsters for the PC power level. Devils in particular make great anti-wizard monsters with their high spell resistance and useful spell like abilities such as True Seeing. For added kick, give them feats from The Book of Vile Darkness. I could go on but I'm not really sure what would be helpful to you. If you think you have narrowed down the possible issues, post a response asking for advice. People around here seem very willing to be helpful. Scott [/QUOTE]
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