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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Wizards and Clerics
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<blockquote data-quote="scott2978" data-source="post: 5846345" data-attributes="member: 6667922"><p>If you think about that, getting to within 10' of the wizard is just about all you need to do. His unarmored, probably unarmed self cannot withstand your feat powered (and thus inherently non magical) wizard slicing masterwork greatsword. A 15th level fighter NPC should easily one-shot a 15th level wizard PC while within an AMF. </p><p> </p><p>At low level, your wizard PC is not really overpowering, and so at low level you don't really need very much spell resistance. I also disagree with the idea that spell resistance items are too expensive. Salve of Spell Resistance costs 1350gp and grants SR17 for several minutes. It's a 5th level item. A 5th level NPC can have up to 4,300gp worth of gear so this is no problem at all. That makes a 5th level PC spellcaster have a 50% chance of his spells being ignored. </p><p> </p><p>At mid level (say 10), an enemy Cleric can cast Spell Resistance on a melee fighter, giving him SR22 for 10 minutes. The 10th level PC wizard must roll a 12 or higher to overcome it, and this one has the benefits of A) Being totally free for the NPC and B) Impossible for the PC's to loot after the battle. Sure, your PC wizard can fly around and teleport, but the feat machine fighter has a pretty tough Will save (around +8 with proper gear which gives him a 40% chance of saving against Will spells) and near unbeatable Fort save. Plus he has plenty of healing potions. </p><p> </p><p>At high level things change a bit. The dynamics of high level play are very fluid, and by this time pretty much anything goes. Disjunction. 'nuff said. </p><p> </p><p>Maybe I'm not making a good case here, but I'm telling you it can be done. It just takes some preparation by the DM to be ready for things, and a very good knowledge of the rules. </p><p> </p><p>Also, re-reading the last post here, it appears maybe some people reading this are thinking that the "overpowered" characters are actually the NPC's and not the Player Characters. That kind of problem is easily remedied by carefully choosing the NPC wizard's spells. </p><p> </p><p>Cheers, </p><p> </p><p>Scott</p></blockquote><p></p>
[QUOTE="scott2978, post: 5846345, member: 6667922"] If you think about that, getting to within 10' of the wizard is just about all you need to do. His unarmored, probably unarmed self cannot withstand your feat powered (and thus inherently non magical) wizard slicing masterwork greatsword. A 15th level fighter NPC should easily one-shot a 15th level wizard PC while within an AMF. At low level, your wizard PC is not really overpowering, and so at low level you don't really need very much spell resistance. I also disagree with the idea that spell resistance items are too expensive. Salve of Spell Resistance costs 1350gp and grants SR17 for several minutes. It's a 5th level item. A 5th level NPC can have up to 4,300gp worth of gear so this is no problem at all. That makes a 5th level PC spellcaster have a 50% chance of his spells being ignored. At mid level (say 10), an enemy Cleric can cast Spell Resistance on a melee fighter, giving him SR22 for 10 minutes. The 10th level PC wizard must roll a 12 or higher to overcome it, and this one has the benefits of A) Being totally free for the NPC and B) Impossible for the PC's to loot after the battle. Sure, your PC wizard can fly around and teleport, but the feat machine fighter has a pretty tough Will save (around +8 with proper gear which gives him a 40% chance of saving against Will spells) and near unbeatable Fort save. Plus he has plenty of healing potions. At high level things change a bit. The dynamics of high level play are very fluid, and by this time pretty much anything goes. Disjunction. 'nuff said. Maybe I'm not making a good case here, but I'm telling you it can be done. It just takes some preparation by the DM to be ready for things, and a very good knowledge of the rules. Also, re-reading the last post here, it appears maybe some people reading this are thinking that the "overpowered" characters are actually the NPC's and not the Player Characters. That kind of problem is easily remedied by carefully choosing the NPC wizard's spells. Cheers, Scott [/QUOTE]
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