Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing XP of a 3-Way Encounter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 4973268" data-attributes="member: 81104"><p>I did something similar, but with only 2 sides. For it, I basically had 1/2 of each team attacking the players, and 1/2 attacking the other side. Beforehand, I figured out each enemy's DPR (average damage x hit % against average enemy AC), and they automatically applied it to one non-PC opponent - except for minions, who died on a 11+. I gave the PCs 1/2 XP for all the opponents involved, whether the PCs fought them or not. There was not, however, a chance to ally with either side.</p><p></p><p>Yours obviously isn't that simple.</p><p></p><p>My suggestions are to:</p><p></p><p>- make each of the sides largely minions, with only 1 or 2 non-minions (the major NPCs) per side. With so many factions, you want to keep the NPCs as simple as possible - only 2-3 monster types per faction. Choose ones with simple powers - powers that apply boosts may be difficult to track.</p><p></p><p>- try not to have more that 1/3-1/2 of the enemies attacking the PCs at any given time.</p><p></p><p>- have the minions kill each other as thematically appropriate, or make attacks versus the PCs. </p><p></p><p>- have the non-minion baddies focus on each other (using my DPR method above), or simply be able to automatically kill one minion a turn. With so many minions around, avoid burst/blast attacks.</p><p></p><p>- don't have everyone start at once - it will make the first rounds too difficult to track, and make area effect powers too powerful. Rather, have each side come on in 3-4 groups.</p><p></p><p>- plan both for having the PCs allying with one faction, or for not allying. Make the factions relatively equal, so there isn't a significant power benefit for allying with one over the other - or you can make the most evil the most powerful if you want to increase tension and encourage allying (though that may take away from the "mexican standoff" fell). If they do ally, make the other factions focus on them more. If they don't, have the sides largely (but not completely) ignore them if they aren't attacking that side.</p><p></p><p>- have the encounter be objective focused. Have the other factions ally against whoever currently has the objective. So, if the PCs don't ally and use the lack of attention to grab the objective, they will suddenly have all 3 factions gunning for them.</p><p></p><p>- allow the use of bluff/insight/diplomacy/intimidation as minor actions to redirect the focus of the minions.</p><p></p><p>- I would give the PCs about 1/3 XP for the foes, but it will really depend on how much attention you imagine them attracting.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4973268, member: 81104"] I did something similar, but with only 2 sides. For it, I basically had 1/2 of each team attacking the players, and 1/2 attacking the other side. Beforehand, I figured out each enemy's DPR (average damage x hit % against average enemy AC), and they automatically applied it to one non-PC opponent - except for minions, who died on a 11+. I gave the PCs 1/2 XP for all the opponents involved, whether the PCs fought them or not. There was not, however, a chance to ally with either side. Yours obviously isn't that simple. My suggestions are to: - make each of the sides largely minions, with only 1 or 2 non-minions (the major NPCs) per side. With so many factions, you want to keep the NPCs as simple as possible - only 2-3 monster types per faction. Choose ones with simple powers - powers that apply boosts may be difficult to track. - try not to have more that 1/3-1/2 of the enemies attacking the PCs at any given time. - have the minions kill each other as thematically appropriate, or make attacks versus the PCs. - have the non-minion baddies focus on each other (using my DPR method above), or simply be able to automatically kill one minion a turn. With so many minions around, avoid burst/blast attacks. - don't have everyone start at once - it will make the first rounds too difficult to track, and make area effect powers too powerful. Rather, have each side come on in 3-4 groups. - plan both for having the PCs allying with one faction, or for not allying. Make the factions relatively equal, so there isn't a significant power benefit for allying with one over the other - or you can make the most evil the most powerful if you want to increase tension and encourage allying (though that may take away from the "mexican standoff" fell). If they do ally, make the other factions focus on them more. If they don't, have the sides largely (but not completely) ignore them if they aren't attacking that side. - have the encounter be objective focused. Have the other factions ally against whoever currently has the objective. So, if the PCs don't ally and use the lack of attention to grab the objective, they will suddenly have all 3 factions gunning for them. - allow the use of bluff/insight/diplomacy/intimidation as minor actions to redirect the focus of the minions. - I would give the PCs about 1/3 XP for the foes, but it will really depend on how much attention you imagine them attracting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing XP of a 3-Way Encounter
Top