Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Baldur’s Gate: Descent into Avernus
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7815075" data-attributes="member: 37579"><p>After succumbing to sandbox fatigue, my expectations for Descent into Avernus were low. I was expecting more of the same… but in the Nine Hells. Instead, I was pleasantly surprised how the adventure presented a linear adventure with a solid story that has an assumed climax and dramatic ending but is still flexible and allows exploration while accommodating PCs who attempt an alternate conclusion.</p><p></p><p>But… and it’s a “big but” the adventure is also deeply and inherently flawed. </p><p></p><p>You start the game with characters rooted in the background of one city, characters built for one kind of campaign with potentially book-supplied backgrounds anchoring them to that city, and then you’re just expected to put all that aside as the campaign does an abrupt 180 and completely changes in tone. It’s almost like a campaign where the first two or three sessions are all about piracy and all the characters are provided naval backgrounds then the adventure dumps them in the middle of a landlocked desert for the remaining 10 levels. </p><p></p><p>It might be tempting for DMs to surprise their players with the trip to Hell, and not tell their players the name of the adventure. I’d advise against this; Descent into Avernus is a perfect example of why most campaigns need a “Session Zero” where the DM tells you what the campaign is about.</p><p></p><p>It wouldn’t take much work to make Descent into Avernus an amazing campaign. A different opening with the adventurers sucked into Hell and spending their first few levels helping to save people and stabilize the city before being tasked with investigating and finding a way home. </p><p></p><p>Or building off the introduction where you face off against the cults of the Dead Three into a homebrew campaign of intrigue and corruption in the heart of Baldur’s Gate. </p><p></p><p>But it’s super weird that those two very different campaigns are supported by the same product. And the amount of homebrewing required to make a focused campaign is incompatible with the reasons Dungeon Masters purchase pre-published adventures.</p><p></p><p><strong></strong></p><p><strong>FULL REVIEW:</strong> <a href="http://www.5mwd.com/archives/5792" target="_blank">Review: Descent into Avernus</a></p></blockquote><p></p>
[QUOTE="Jester David, post: 7815075, member: 37579"] After succumbing to sandbox fatigue, my expectations for Descent into Avernus were low. I was expecting more of the same… but in the Nine Hells. Instead, I was pleasantly surprised how the adventure presented a linear adventure with a solid story that has an assumed climax and dramatic ending but is still flexible and allows exploration while accommodating PCs who attempt an alternate conclusion. But… and it’s a “big but” the adventure is also deeply and inherently flawed. You start the game with characters rooted in the background of one city, characters built for one kind of campaign with potentially book-supplied backgrounds anchoring them to that city, and then you’re just expected to put all that aside as the campaign does an abrupt 180 and completely changes in tone. It’s almost like a campaign where the first two or three sessions are all about piracy and all the characters are provided naval backgrounds then the adventure dumps them in the middle of a landlocked desert for the remaining 10 levels. It might be tempting for DMs to surprise their players with the trip to Hell, and not tell their players the name of the adventure. I’d advise against this; Descent into Avernus is a perfect example of why most campaigns need a “Session Zero” where the DM tells you what the campaign is about. It wouldn’t take much work to make Descent into Avernus an amazing campaign. A different opening with the adventurers sucked into Hell and spending their first few levels helping to save people and stabilize the city before being tasked with investigating and finding a way home. Or building off the introduction where you face off against the cults of the Dead Three into a homebrew campaign of intrigue and corruption in the heart of Baldur’s Gate. But it’s super weird that those two very different campaigns are supported by the same product. And the amount of homebrewing required to make a focused campaign is incompatible with the reasons Dungeon Masters purchase pre-published adventures. [B] FULL REVIEW:[/B] [URL="http://www.5mwd.com/archives/5792"]Review: Descent into Avernus[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Baldur’s Gate: Descent into Avernus
Top