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<blockquote data-quote="MaskedGuy" data-source="post: 8104932" data-attributes="member: 6916225"><p>I honestly don't see point of trying to claim either real time or turn based is superior and I say that as someone who prefers turn based <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I do agree though that with how 5e works, it would be hard to make it real time. You have movement(which isn't action, you can move, attack and continue moving), you have your action and bonus action instead of "just" move and standard/full round action. Trying to "move, hit enemy, continue moving, get attack of opportunied by enemy, drink potion with bonus action" would be pretty hard when the enemy would just continue moving after you at same time you are moving.</p><p></p><p>And even then, in real time its hard to see effectiveness of swift actions and such, for some players,(this is especially problem in kingmaker) real time is too hard to micromanage because everything happens at same time. You want to charge at enemy? Well since it happens in real time, enemy moves closer to you and suddenly they are too close to charge at. You want to use fireball, but then your party member kills enemy and moves right into fireball range. Some players on otherhand are really good at handling information and pausing a ton, but for lot of players real time comes across as too chaotic.</p></blockquote><p></p>
[QUOTE="MaskedGuy, post: 8104932, member: 6916225"] I honestly don't see point of trying to claim either real time or turn based is superior and I say that as someone who prefers turn based :p I do agree though that with how 5e works, it would be hard to make it real time. You have movement(which isn't action, you can move, attack and continue moving), you have your action and bonus action instead of "just" move and standard/full round action. Trying to "move, hit enemy, continue moving, get attack of opportunied by enemy, drink potion with bonus action" would be pretty hard when the enemy would just continue moving after you at same time you are moving. And even then, in real time its hard to see effectiveness of swift actions and such, for some players,(this is especially problem in kingmaker) real time is too hard to micromanage because everything happens at same time. You want to charge at enemy? Well since it happens in real time, enemy moves closer to you and suddenly they are too close to charge at. You want to use fireball, but then your party member kills enemy and moves right into fireball range. Some players on otherhand are really good at handling information and pausing a ton, but for lot of players real time comes across as too chaotic. [/QUOTE]
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