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<blockquote data-quote="Gladius Legis" data-source="post: 8106143" data-attributes="member: 68748"><p>PoE 1 took five months to top 500,000 sales, and after a year was at 700,000. Divinity OS2, on the other hand, broke 700,000 in a month after release and was over a million in 2 months. Meanwhile, PoE 2 straight flopped.</p><p></p><p>At best, RTwP is niche these days. We're far from the KOTOR and Dragon Age: Origins heydays of RTwP RPGs. And at least in KOTOR's case, the combat system was considered the weakest aspect of that game even back in its heyday. DA:O did it right, mostly because it was never obligated to follow and adapt a turn-based ruleset to begin with, but even that series shifted away from RTwP for its sequels. PoE 2 and Kingmaker didn't add turn-based modes fairly recently just for the hell of it.</p><p></p><p></p><p>Where did I say they were "never popular"? The fallacy is yours.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 8106143, member: 68748"] PoE 1 took five months to top 500,000 sales, and after a year was at 700,000. Divinity OS2, on the other hand, broke 700,000 in a month after release and was over a million in 2 months. Meanwhile, PoE 2 straight flopped. At best, RTwP is niche these days. We're far from the KOTOR and Dragon Age: Origins heydays of RTwP RPGs. And at least in KOTOR's case, the combat system was considered the weakest aspect of that game even back in its heyday. DA:O did it right, mostly because it was never obligated to follow and adapt a turn-based ruleset to begin with, but even that series shifted away from RTwP for its sequels. PoE 2 and Kingmaker didn't add turn-based modes fairly recently just for the hell of it. Where did I say they were "never popular"? The fallacy is yours. [/QUOTE]
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