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Baldur's Gate 3 Early Access
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<blockquote data-quote="cbwjm" data-source="post: 8107707" data-attributes="member: 6788732"><p>These are the main changes, very reminiscent of some of the ideas from Mike Mearls in his happy fun hour so he clearly took his ideas with him when they started work on the game. True strike has apparently also been updated to last for 2 rounds apply advantage to all of your attack rolls instead of your next one, though the Badlur's Gate 3 Wiki (<a href="https://baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki" target="_blank">Baldur's Gate 3 Wiki - Baldurs Gate 3</a>) doesn't mention it. </p><p></p><p>I'm not sure what the Bounty Hunter ability that makes it harder for creatures you restrain to escape but I'd probably say that they have disadvantage on rolls to escape.</p><p></p><p><strong>Favoured Enemy</strong></p><p>When you create a Ranger, you must choose one of the following Favored Enemies, this allows the Ranger to gain certain Proficiency or learn a new Spell.</p><ul> <li data-xf-list-type="ul">Bounty Hunter: Gain Proficiency in Investigation and learn the Thieves' Cant passive. Creatures you Restrain have a harder time escaping.</li> <li data-xf-list-type="ul">Keeper of the Veil: Gain Proficiency in Arcana, and can cast Protection from Evil and Good.</li> <li data-xf-list-type="ul">Mage Breaker: Gain Proficiency with Arcana and the True Strike cantrip. Wisdom is your spellcasting ability for this Spell</li> <li data-xf-list-type="ul">Ranger Knight: Gain Proficiency with History and Heavy Armour.</li> <li data-xf-list-type="ul">Sanctified Stalker: Gain Proficiency in Religion and the Sacred Flame Cantrip. Wisdom is your spellcasting ability for this Spell</li> </ul><p><strong>Natural Explorer</strong></p><p>When you create a Ranger, you must choose one of the following types of Natural Explorer, this allows the Ranger to increase the amount of skills at his/her disposal.</p><ul> <li data-xf-list-type="ul">Beast Tamer: You can cast Find Familiar as a ritual.</li> <li data-xf-list-type="ul">Urban Tracker: You gain Proficiency with the disguise kits and thieves' tools.</li> <li data-xf-list-type="ul">Wasteland Wanderer: Cold: Gain resistance to Cold damage, taking only half from it.</li> <li data-xf-list-type="ul">Wasteland Wanderer: Fire: Gain resistance to Fire, only taking half damage from it.</li> <li data-xf-list-type="ul">Wasteland Wanderer: Poison: Gain resistance to Poison and take only half damage from it.</li> </ul></blockquote><p></p>
[QUOTE="cbwjm, post: 8107707, member: 6788732"] These are the main changes, very reminiscent of some of the ideas from Mike Mearls in his happy fun hour so he clearly took his ideas with him when they started work on the game. True strike has apparently also been updated to last for 2 rounds apply advantage to all of your attack rolls instead of your next one, though the Badlur's Gate 3 Wiki ([URL="https://baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki"]Baldur's Gate 3 Wiki - Baldurs Gate 3[/URL]) doesn't mention it. I'm not sure what the Bounty Hunter ability that makes it harder for creatures you restrain to escape but I'd probably say that they have disadvantage on rolls to escape. [B]Favoured Enemy[/B] When you create a Ranger, you must choose one of the following Favored Enemies, this allows the Ranger to gain certain Proficiency or learn a new Spell. [LIST] [*]Bounty Hunter: Gain Proficiency in Investigation and learn the Thieves' Cant passive. Creatures you Restrain have a harder time escaping. [*]Keeper of the Veil: Gain Proficiency in Arcana, and can cast Protection from Evil and Good. [*]Mage Breaker: Gain Proficiency with Arcana and the True Strike cantrip. Wisdom is your spellcasting ability for this Spell [*]Ranger Knight: Gain Proficiency with History and Heavy Armour. [*]Sanctified Stalker: Gain Proficiency in Religion and the Sacred Flame Cantrip. Wisdom is your spellcasting ability for this Spell [/LIST] [B]Natural Explorer[/B] When you create a Ranger, you must choose one of the following types of Natural Explorer, this allows the Ranger to increase the amount of skills at his/her disposal. [LIST] [*]Beast Tamer: You can cast Find Familiar as a ritual. [*]Urban Tracker: You gain Proficiency with the disguise kits and thieves' tools. [*]Wasteland Wanderer: Cold: Gain resistance to Cold damage, taking only half from it. [*]Wasteland Wanderer: Fire: Gain resistance to Fire, only taking half damage from it. [*]Wasteland Wanderer: Poison: Gain resistance to Poison and take only half damage from it. [/LIST] [/QUOTE]
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