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Baldur's Gate 3 Early Access
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<blockquote data-quote="MNblockhead" data-source="post: 8113550" data-attributes="member: 6796661"><p>Anyone else finding Baldur's Gate more deadly than actual 5e sessions? </p><p></p><p>I think this is because:</p><p></p><ol> <li data-xf-list-type="ol">It is a sandbox, you can easily get in above your head. Which I like. <br /> <br /> </li> <li data-xf-list-type="ol">You are not let through level-appropriate encounters, which I also like, but think may frustrate many. I get a little frustrated when I spend a lot of time on an encounter that goes to combat that I can't win and have to go back to an early save and try to go somewhere else.<br /> <br /> </li> <li data-xf-list-type="ol">You can build your own party. You are stuck with the characters available, who are all squishy. I didn't know what I was doing when I started and I managed to get my Gith companion killed and am playing a wizard, so I have no real fighters in my party. I'm almost tempted to start over with a fighter build, even though I like playing wizards. But I would be happy with Gale as the party wizard. <br /> <br /> </li> <li data-xf-list-type="ol">Not a merciful DM. I like how the enemies will actually continue to attack downed characters. Too often in live games of 5e, DMs don't do this. <br /> <br /> </li> <li data-xf-list-type="ol">I just really suck. I tend to do well tactically in D&D games and my players in particular make it challenging to challenge them in 5e. I like to blame my suckitude on items 1 through 4. I'm just not doing well in combat. It is leading me to play more of a social and stealth game. While I like but Baldur's Gate really isn't the ideal explore, stealth, social game. Much of the fun is the tactical, turn-based, combat which I love, esp for its 5e feel. But, man, I'm tired of having to go back to previous saves after an hour or two of failing to win a combat encounter and then having to go find a more appropriate encounter. </li> </ol></blockquote><p></p>
[QUOTE="MNblockhead, post: 8113550, member: 6796661"] Anyone else finding Baldur's Gate more deadly than actual 5e sessions? I think this is because: [LIST=1] [*]It is a sandbox, you can easily get in above your head. Which I like. [*]You are not let through level-appropriate encounters, which I also like, but think may frustrate many. I get a little frustrated when I spend a lot of time on an encounter that goes to combat that I can't win and have to go back to an early save and try to go somewhere else. [*]You can build your own party. You are stuck with the characters available, who are all squishy. I didn't know what I was doing when I started and I managed to get my Gith companion killed and am playing a wizard, so I have no real fighters in my party. I'm almost tempted to start over with a fighter build, even though I like playing wizards. But I would be happy with Gale as the party wizard. [*]Not a merciful DM. I like how the enemies will actually continue to attack downed characters. Too often in live games of 5e, DMs don't do this. [*]I just really suck. I tend to do well tactically in D&D games and my players in particular make it challenging to challenge them in 5e. I like to blame my suckitude on items 1 through 4. I'm just not doing well in combat. It is leading me to play more of a social and stealth game. While I like but Baldur's Gate really isn't the ideal explore, stealth, social game. Much of the fun is the tactical, turn-based, combat which I love, esp for its 5e feel. But, man, I'm tired of having to go back to previous saves after an hour or two of failing to win a combat encounter and then having to go find a more appropriate encounter. [/LIST] [/QUOTE]
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